Commit Graph

6 Commits

Author SHA1 Message Date
Hat Kid a75e8203da jak3: more rpc fixes (#4166) 2026-04-03 20:40:14 +02:00
Hat Kid 6de4b0e62c jak3: misc rpc and progress fixes (#4159)
- Fixed font scaling for main menu options and auto save info box
- Removed surround sound option (we probably won't be implementing this
any time soon)

Discord RPC fixes/additions:
- Now shows what gun you currently have out
- Fixed outdoor levels not showing their icons
- Added icons for vehicles and various other states
- Fixed glider mission not displaying
2026-04-03 03:27:53 +02:00
Tyler Wilding d3cc739e43 jakx: Commit existing work from other PRs (#4112)
This attempts to get into master whatever work was done in this PR /
it's earlier PR https://github.com/open-goal/jak-project/pull/3965

I don't want this work to be lost / floating around in massive PRs.

However the changes are:
- switch to ntsc_v1 instead of PAL as the development target, as we have
done for all other games
- remove most of the copied-from-jak2/3 changes as they need to be
confirmed during the decompilation process not just assumed
- avoids committing any changes to `game/kernel/common` as it was not
clear to me if these were changes made in jak x's kernel that were not
properly broken out into it's own functions. We don't want to
accidentally introduce bugs into jak1-3's kernel code.
- in other words, if the change in the kernel only happens in jak x...it
should likely be specific to jak x's kernel, not common.

---------

Co-authored-by: VodBox <dillon@vodbox.io>
Co-authored-by: yodah <greenboyyodah@gmail.com>
2025-12-31 21:08:44 -05:00
Hat Kid 3ff3760621 jak3: add discord rpc and fix some decomp (#3500) 2024-05-01 13:49:26 +02:00
Hat Kid d8cca2bf83 game: refactor discord code and improve jak 2 support (#2714)
The Discord RPC code has been cleaned up and split up between game
versions.

For Jak 2, the Discord integration now shows large images for all levels
(with corresponding day and nighttime variants if required) and small
images for time of day and various states like being on the jetboard,
driving a zoomer, playing as Daxter, etc.

TODO:
- [x] mission specific images and detection
- [x] detect side missions properly
- [x] `onin-game` detection


![image](https://github.com/open-goal/jak-project/assets/6624576/35ec273f-404c-4475-a7c7-06121a17b1a5)

![image](https://github.com/open-goal/jak-project/assets/6624576/8456f5e2-4f96-4c72-ae9e-d930d76c93af)

![image](https://github.com/open-goal/jak-project/assets/6624576/9a17a0ec-c9bd-40fa-8556-f139712d8f07)

---------

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-06-17 05:16:40 +01:00
Tyler Wilding bdaf088d4b game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-06-04 15:34:37 -04:00