water111
637990314b
wip: better stack var support ( #4222 )
...
Closes #736
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Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com >
2026-04-19 00:14:44 +02:00
water111
7348e6a4ff
[decompiler] Update vector ops, reduce casts ( #3849 )
...
Update the decompiler to use the new vf macros.
Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

---------
Co-authored-by: water111 <awaterford1111445@gmail.com >
2025-01-20 16:32:58 -05:00
water111
3ee2b4423c
[decompiler] Cleanup for Jak 3 ( #3845 )
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This PR does a few cleanups:
- improve method names/comments/flags for `enemy.gc` and a few other
files
- fix `new-stack-matrix0` not working for jak 3
- add `matrix-copy!` detection for jak 3
- add `vector-copy!` detection
---------
Co-authored-by: water111 <awaterford1111445@gmail.com >
2025-01-20 10:31:29 -05:00
Hat Kid
51d008f9ab
decompiler: detect and turn inverse mult to div ( #3795 )
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Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com >
2024-12-07 23:10:49 +01:00
Hat Kid
bdded9ad8c
jak3: add missing texture animations ( #3577 )
...
This refactors some of the texture animation code a bit to better
support multiple games and adds most of the missing texture animations
for Jak 3 with a couple of exceptions/bugs:
- `hanga-sprite`: Despite `move_to_pool` being set for this anim, it's
not showing up in-game, but it does display properly in the ImGUI debug
window.

- `factoryc-alpha`: Some conveyors do not have the animation for some
reason.

- This spot in Spargus seems to use texture animations, but it looks
like it maps to the `fora-water-dest` texture/slot, which comes from
`foresta-water`. Because the texture is not initialized, the texture
shows up black on first load, but it does show up after loading
`foresta`.


- `hfrag` texture anim is not handled yet. Probably needs some special
casing.
2024-07-15 02:25:18 +02:00
Hat Kid
6b3844bf99
decomp3: more misc files ( #3513 )
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4 missions to go!
- `ctygenb-part`
- `power-game`
- `vinroom-part`
- `vinroom-scenes`
- `gungame-part`
- `gungame-scenes`
- `hiphog-obs`
- `hiphog-part`
- `hiphog-scenes`
- `hover-nav-lpattack`
- `king-rider`
- `rubble-attack`
- `rubble-obs`
- `rubble-part`
- `rubblea-init`
- `rublcst-scenes`
- `mood-funcs2`
- `gun-dummy-art`
- `gun-dummy-part`
- `gun-dummy`
- `gungame-data`
- `gungame-manager`
- `gungame-obs`
- `blow-tower-data`
- `blow-tower-extra`
- `blow-tower-obs2`
- `blow-tower-obs`
- `blow-tower-part`
- `blow-tower-script`
- `blow-tower-shared`
- `blow-tower-speech`
- `cty-blow-tower`
2024-05-11 17:57:26 -04:00