Commit Graph

11 Commits

Author SHA1 Message Date
water111 5299bc441f
[jak3] Fix defskelgroup (#3460)
Fixes https://github.com/open-goal/jak-project/issues/3459
2024-04-07 13:07:30 -04:00
Hat Kid 93afb02cf4
decomp3: spawn `target`, add merc and particle buckets and some temporary hacks (#3445)
This includes all the collision stuff needed to spawn `target`,
decompiles the sparticle code and adds some of the PC hacks needed for
merc to run (it doesn't work quite right and looks bad, likely due to a
combination of code copied from Jak 2 and the time of day hacks).

There are a bunch of temporary hacks (see commits) in place to prevent
the game from crashing quite as much, but it is still extremely prone to
doing so due to lots of missing functions/potentially bad decomp.

---------

Co-authored-by: water <awaterford111445@gmail.com>
2024-04-05 00:07:39 -04:00
Tyler Wilding 60db0e5ef9
deps: update `fmt` to latest version (#3403)
This updates `fmt` to the latest version and moves to just being a copy
of their repo to make updating easier (no editing their cmake / figuring
out which files to minimally include).

The motivation for this is now that we switched to C++ 20, there were a
ton of deprecated function usages that is going away in future compiler
versions. This gets rid of all those warnings.
2024-03-05 22:11:52 -05:00
Hat Kid a4e629ebf9
decompiler: `defskelgroup` macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work (#3370)
- `transformq`
- `wind-work`
- `progress-static`
- `merc-vu1`
- `emerc-vu1`
- `merc`
- `emerc`
- `cloth-h`
- Most of `cloth`, not added to gsrc yet

Art group dumps were incorrect for Jak 3 because the master art group
fields were at different offsets.
2024-02-11 09:32:06 -05:00
Hat Kid da5aef8d60
decomp: finish `target-[util|darkjak|swim|gun]` | `water` | `water-anim` | `crates` | `dark-eco-pool`, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
Almost done:
- `target-handler` (`(none)` event handler casts and CFG error)
- `target2` (`(none)` event handler casts)
- `powerups` (`cloud-track` does some weird stuff with `handle`s)
- `gun-states` (CFG error)

Some progress in:
- `water-flow`

Additionally:

- Clean up the two year old Jak 3 config file and add a config skeleton
(disassembling seems to not have worked, but I was able to dump obj
files and the `all_scripts` file)
- Fix automatic skelgroup detection and `defskelgroup` macro for Jak 2
(closes #1950)
- When a function decompiles without any major errors, a warning is
generated with the op id for each unresolved load and store that will
likely fail to compile (closes #1933)
2022-10-14 19:35:57 -04:00
Tyler Wilding b3e77c673f
decomp/lsp: Differentiate warnings from likely/definite errors (#1725)
* decomp: differentiate potential false positive warnings from likely/certain failures

* lsp: handle IR2 errors

* decomp: downgrade an expr building warning as often expressions build fine

* tests: update reference tests since comments aren't ignored

* decomp: simplify warnings interface

* tests: update ref tests
2022-08-06 11:52:36 -04:00
water111 78cde74d5a
update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
water111 083202929c
[graphics] tfrag3 renderer (#978)
* begin work

* work

* working objs

* exporting

* it works

* before some time of day fixes

* add time of day interp and also fix zbuffer

* some small blending fixes

* improve randomess

* clean up extraction and missing blend mode

* culling, time of day, more level fixes

* more cleanup

* cleanup memory usage

* windows fix
2021-12-04 12:33:18 -05:00
ManDude d845524c23
[decompiler] detect `cpad-hold?` and `cpad-pressed?` (#986)
* [decompiler] detect `cpad-hold?` and `cpad-pressed?`

* cleanup cpad macro button lookup

* better

* fix
2021-12-01 19:41:49 -05:00
water111 3afd99a8e3
[graphics] partial tfrag implementation (#958)
* temp

* some decomp

* tfrag dma setup

* fix negative label bug

* tfrag dma setup

* tfrag, with pipeline tricks

* kinda works

* cleanup before trying some color stuff

* time of day works

* clean up

* temp before render changes

* a few more fixes

* fix up tests

* clean up

* fix

* fix alignment

* one more cleanup
2021-11-13 20:44:17 -05:00
ManDude 2ea2d6a58a
[decompiler] implement `defskelgroup` (#955)
* implement `defskelgroup` in decompiler

0 lines removed!

* clang

* fix matcher code

* it was fine actually

* update all files (pt 1)

* update all files

* remaining fixes!

* null deref

* use METER_LENGTH

* move max lod warning

* clang

* math error

* fix macros too

* fix bug in a print
2021-11-04 19:10:39 -04:00