Commit Graph

24 Commits

Author SHA1 Message Date
water111 9b4b54978a
decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
ManDude b50b9eadb2
[decompiler] new features + fixes, + other jak2 fixes (#2796)
Fixes empty boxed arrays of strings breaking some decomp
(`ctywide-speech` and `race-info`).

Adds `decomp-as` tag to decompiler types so that the static data
decompiler can use macros like `meters` and `seconds` on fields that
aren't of type `meters` or `time-frame`.

Adds `override` tag to decompiler types which overrides the type of
field with that name. The type must be a child type of the original
field's type (or the same type, but why would you do this?).

Fixes the camera being offset for `drillmtn` after loading `palout`
once.

This is a huge refactor sadly.
2023-07-04 17:23:24 -04:00
Tyler Wilding a264b6539b
game: Remove temporary CLI arg shim in `gk` (#2532) 2023-04-22 14:13:57 -04:00
Tyler Wilding a83bd49426
d/jak2: finish `onin-game` and resolve type-hinting `(array object)` elements (#2188)
Fixes https://github.com/open-goal/jak-project/issues/2047
2023-02-04 20:36:30 -05:00
Tyler Wilding e6f55b9b55
d/jak2: decompile all `*-texture` files except `castle-texture` (#2149)
Fixes https://github.com/open-goal/jak-project/issues/2051
2023-01-28 17:37:37 -05:00
water111 e443676889
[decomp] `sky-tng` (#1972)
https://www.youtube.com/watch?v=fkAMvEYXOGc
2022-10-15 18:21:17 -04:00
Tyler Wilding e3473c1902
d/jak2: finish `cty-guard-turret-button` | `race-h` | `height-map-h` and a lot of `rigid-body` (#1957)
Also cleaned up `data_decompiler.cpp` to make it a lot less verbose to
add a special case for an array field.
2022-10-11 23:20:36 -04:00
ManDude af5009a29e
[decomp] make `defpart` and `defpartgroup` work in jak 2 (#1947) 2022-10-09 12:53:44 -04:00
ManDude 9351bf782e
[decomp2] `game-info`, `game-task` and `task-control` (#1884)
And everything else needed for them!

A couple functions are bad currently.

- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00
Tyler Wilding 2d595c1ac0
lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
water111 34e8afa0ee
get started on entity (#793) 2021-08-31 11:05:03 -04:00
water111 d9f9e076af
[decompiler] automatically label things when possible (#784)
* improve label system

* clean up menu

* debug menu working, still need to fix tests

* fix tests and clean up
2021-08-29 11:13:06 -04:00
water111 bd9f550d82
add ref test for sprite and support nested bitfields in static data (#723) 2021-07-26 20:02:16 -04:00
water111 784cd5debb
[decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
water111 4bea175140
[decompiler/compiler] Fixes for `task-control` (#668)
* fix decompiler for task control

* support in compiler

* changelog

* typo
2021-07-01 21:38:19 -04:00
water111 d26de26d21
[decompiler] Small bitfield fixes (#599)
* fix a bunch of small bitfield related things

* fix up test

* format
2021-06-16 21:11:21 -04:00
water111 0ab916e122
fix quote issue and decompile level-info (#474) 2021-05-12 21:57:19 -04:00
water111 3d2ca71fe3
[Decompile] pad and gs (#389)
* update stuff

* gs reference added

* update config
2021-04-26 21:40:08 -04:00
water111 fa122356ec
[Decompiler] Fixes for dma-disasm (#377)
* small tweaks

* fix up some more dma stuff
2021-04-23 20:29:15 -04:00
water111 060b125324
[Compiler/Decompiler] Better support for Bitfield and Enum types (#374)
* compiler fixes, a decent amount of decompiler stuff is working too

* more support in decompiler, fix some casts

* decompile static data too
2021-04-22 19:08:58 -04:00
water111 9867155e7c
[Decompiler] More support for bitfields (#363)
* temp

* initial support for dynamic bitfields

* some more progress on display

* dma-buffer good

* small fixes
2021-04-17 18:35:50 -04:00
water111 57eca1dee9
[Decomp] Decompile more files. (#290)
* decompile ocean trans tables

* more

* exclude tables from decomp progress

* format'
2021-02-27 14:40:18 -05:00
water111 791c4abfc0
[Decompiler] Static Data Decomp (#280)
* update all-types

* begin work on static data decompiler

* working for vif disasm array

* mostly working

* finish static data decompilation
2021-02-25 09:51:28 -05:00