Commit Graph

9 Commits

Author SHA1 Message Date
Tyler Wilding c72a086e49 jak2: support mirror mode (#3616)
Fixes #3210


![image](https://github.com/user-attachments/assets/86bb6a67-bc6a-4169-aa82-d6a46ecd43d7)

TIL that on the PS4/PS5, mirror mode breaks the upscaling
2024-07-30 23:30:53 -04:00
ManDude ea1271cfd0 [jak3] implement autocollect and city turbo board cheats, fix actor heap and level flags (#3541) 2024-05-31 16:41:35 +01:00
water111 5b04be2fa0 Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
ManDude 5705359df9 [jak3] fix some flag names and a wcar crash (#3498) 2024-05-01 08:44:26 +01:00
Hat Kid 93afb02cf4 decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445)
This includes all the collision stuff needed to spawn `target`,
decompiles the sparticle code and adds some of the PC hacks needed for
merc to run (it doesn't work quite right and looks bad, likely due to a
combination of code copied from Jak 2 and the time of day hacks).

There are a bunch of temporary hacks (see commits) in place to prevent
the game from crashing quite as much, but it is still extremely prone to
doing so due to lots of missing functions/potentially bad decomp.

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Co-authored-by: water <awaterford111445@gmail.com>
2024-04-05 00:07:39 -04:00
ManDude 13f1aa1785 [jak2] fully implement PLAYER set-param for VAG streams + fix regression (#3314)
At last...
2024-01-18 01:59:04 +00:00
Ziemas 6901e80e7f j2-overlord: Clean up some VAG functions (#3287)
Some cleanup of vag related functions in overlord.
2024-01-02 16:30:56 +00:00
Ziemas 168afa0e2e 989snd: sound bank loading overhaul (#3185) 2023-12-07 20:22:54 -05:00
Tyler Wilding 5e987cc0e2 jak2: overlord rework (#2544)
Fixes #2545
Fixes #2546
Fixes #2547
Fixes #2548
Fixes #2549
Fixes #2550
Fixes #2551
Fixes #2552
Fixes #2553
Fixes #2554
Fixes #2555
Fixes #2556
Fixes #2557
Fixes #2558
Fixes #2559
Fixes #2560
Fixes #2561
Fixes #2562
Fixes #2563
Fixes #2564
Fixes #2565
Fixes #2567
Fixes #2566
Fixes #2568
Fixes #2569
Fixes #2570
Fixes #2522
Fixes #2571

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Co-authored-by: water <awaterford111445@gmail.com>
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-04-29 16:13:57 -04:00