water111
637990314b
wip: better stack var support ( #4222 )
...
Closes #736
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Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com >
2026-04-19 00:14:44 +02:00
water111
7348e6a4ff
[decompiler] Update vector ops, reduce casts ( #3849 )
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Update the decompiler to use the new vf macros.
Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

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Co-authored-by: water111 <awaterford1111445@gmail.com >
2025-01-20 16:32:58 -05:00
water111
3ee2b4423c
[decompiler] Cleanup for Jak 3 ( #3845 )
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This PR does a few cleanups:
- improve method names/comments/flags for `enemy.gc` and a few other
files
- fix `new-stack-matrix0` not working for jak 3
- add `matrix-copy!` detection for jak 3
- add `vector-copy!` detection
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Co-authored-by: water111 <awaterford1111445@gmail.com >
2025-01-20 10:31:29 -05:00
Hat Kid
51d008f9ab
decompiler: detect and turn inverse mult to div ( #3795 )
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Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com >
2024-12-07 23:10:49 +01:00
Hat Kid
5a8b4e81f9
decomp3: more engine stuff, support boxed stack arrays in compiler ( #3424 )
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- `sync-info`
- `trajectory`
- `camera`
- `cam-update`
- `cam-states`
- `cam-states-dbg`
- `cam-master`
- `cam-layout`
- `cam-interface`
- `cam-combiner`
Closes #2016
2024-03-15 20:28:26 -04:00