6 Commits

Author SHA1 Message Date
water111 637990314b wip: better stack var support (#4222)
Closes #736

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Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2026-04-19 00:14:44 +02:00
water111 7348e6a4ff [decompiler] Update vector ops, reduce casts (#3849)
Update the decompiler to use the new vf macros.

Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

![image](https://github.com/user-attachments/assets/885bbb07-634f-47b8-99f5-5a947941cdde)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 16:32:58 -05:00
Hat Kid 51d008f9ab decompiler: detect and turn inverse mult to div (#3795)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2024-12-07 23:10:49 +01:00
Hat Kid d4c21c784f decomp3: geometry, vector, timer-h, ocean table files and game-task related enums (#3329) 2024-01-22 20:45:53 -05:00
water111 1c0038294f [jak3] Decompile gcommon (#3321)
Decompile `gcommon`. I adjusted the spacing of docstring comments, and
removed some spammy decompiler warning prints.

I also added some random notes I had on VU programs from jak1/jak2. They
are not polished, but I think it's still worth including since we'll
have to go through them again for jak 3.
2024-01-20 12:33:39 -05:00
Hat Kid 9a4929ac0c decomp3: some engine files (#3319)
- `vector-h`
- `gravity-h`
- `bounding-box-h`
- `matrix-h`
- `quaternion-h`
- `euler-h`
- `transform-h`
- `geometry-h`
- `trigonometry-h`
- `transformq-h`
- `bounding-box`
- `matrix`
- `matrix-compose`
- `transform`
- `quaternion`
- `euler`
- `trigonometry`

Not a whole lot of changes, just a couple of new functions and one new
file (`matrix-compose`).
2024-01-20 10:42:51 -05:00