ManDude
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d67b441dac
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Change important printfs to lg::print (#3355)
This allows them to be logged into a file, useful for debugging.
With this, GOAL `format` and C-kernel `Msg` (and its variants) will be
logged.
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2024-02-01 18:01:41 +00:00 |
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ManDude
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299a25b997
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[jak2] better handling of invalid formats (#3171)
see #3143
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2023-11-06 22:05:51 +00:00 |
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water111
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6067c25f67
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[jak2] Pass 0x01 through format (#3143)
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2023-11-04 20:02:28 -04:00 |
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ManDude
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e2c84d7635
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revamp controller LED in jak 1 + reorganize some pc-settings things + fix some jak 2 decomp (#2719)
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2023-06-13 19:26:44 +01:00 |
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ManDude
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2e34514ee5
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[jak2] increase size of DMA buffers + potentially fix print buffer bug (#2398)
The actor heap size was increased but not the DMA buffer because I
forgot.
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2023-03-23 01:15:07 +00:00 |
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ManDude
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e1e6695e92
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[jak2] merc lod hacks + region debugger + make level heap less massive (#2285)
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2023-02-27 18:45:32 +00:00 |
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ManDude
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63ff337169
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[jak2] fix crash with *print-column* loading the wrong memory (#2281)
`inspect` also prints with the correct indent now as a result.
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2023-02-26 21:04:05 +00:00 |
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water111
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ed38adc2a7
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[tie] support per-proto visibility flags (#2212)
Jak 2 adds a feature to disable protos in TIE. It's used to hide things
like steps for a future mission in ruins, and also to hide the static
version of the tower when it switches to the merc version for the
cutscene:

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2023-02-11 12:00:05 -05:00 |
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water111
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4eea31c3e9
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[jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

fixes https://github.com/open-goal/jak-project/issues/1850
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2022-09-11 14:17:55 -04:00 |
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water111
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cf35cac428
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[ckernel] add remaining jak2 functions (#1611)
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2022-07-05 13:58:09 -04:00 |
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water111
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e630b50690
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[ckernel] split by game version (#1559)
* temp
* split up kprint, other than format
* start kmachine
* split kmachine
* split kscheme
* split klink
* split klisten
* split remaining
* jak2 ckernel gets to nokernel loop
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2022-06-26 18:17:11 -04:00 |
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