water111
f43610c5ab
[decomp] clean up to file 110 ( #1446 )
2022-06-12 15:29:30 -04:00
water111
4c28794d23
[decomp] clean up first 50 files ( #1422 )
2022-06-05 18:51:19 -04:00
ManDude
4d634cf50d
[decomp] add a bunch of flag enums ( #1350 )
...
* update refs
* first pass
* update refs 2
* update
* update
* update
* stuff and things
* accidentally wiped this
* fancy decomp for static sound specs
* clang
* 5 more refs
2022-05-02 18:35:17 -04:00
water111
be74613332
cleanup and bug fix ( #1161 )
...
* cleanup and bug fix
* crashing
* fix crash bug
* fix tests
2022-02-13 13:03:30 -05:00
water111
dbc266c00b
New Pretty Printer ( #994 )
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* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
2021-12-04 16:06:01 -05:00
water111
8846968963
[Debugger] windows debugger and process drawable ( #953 )
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* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com >
2021-10-31 11:01:15 -04:00
water111
188373a3f6
decompile some drawable stuff and fix a few small bugs ( #859 )
2021-09-28 19:24:09 -04:00
water111
41507f1aee
nest floating point addition and multiply operations ( #794 )
...
* nest floating point addition and multiply operations
* fix mood
2021-08-31 12:04:46 -04:00
Tyler Wilding
d37e6c548e
decomp: camera | cam-combiner | cam-start | cam-update ( #621 )
...
* started process on `camera`
* the bulk of `camera` is finished, with the exception of a few
* decomp: Confirmed function ret value
* decomp: `cam-combiner` dead code issue
* stash
* decomp: finish `cam-combiner`
* decomp: finish `cam-start`
* decomp: mostly finish `cam-update`, just needs polish now
* `cam-standard-event-handler` still causing issues
* `cam-combiner` issues with top-level `s6` usage
* decomp: update reference tests
* decomp: finalize `cam-start`
* decomp: `cam-update` cleaned up everything except the array of planes issue
* label correction
* still blocked in cam-combiner over casting issues
* decomp: resolve issues in `cam-start`
* decomp: finalize `cam-update`
* stash
* decomp: finalize `cam-combiner`
* decomp: finalize `camera`
* decomp: address feedback
2021-07-30 22:18:35 -04:00
water111
95366d21df
Get started on collide-func and clean up log forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111
4989470828
recognize +! and set-vector ( #706 )
...
"
2021-07-17 15:00:10 -04:00
water111
f6d5952498
[decompiler] handle nested conditionals and gotos better ( #693 )
...
* diff check
* try that again
* more small fixes
2021-07-11 21:59:27 -04:00
Tyler Wilding
1b5c5239b1
decomp: mostly finish aligner ( #686 )
...
* decomp: mostly finish `aligner`
Issues in aligner/aligner-h that require hand-editing after decompilation
* linting
2021-07-11 16:19:03 -04:00