Tyler Wilding
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3f7df80a1c
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Merge remote-tracking branch 'origin/master' into j2/progress
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2022-10-08 21:09:35 -04:00 |
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Tyler Wilding
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1f3df0e69f
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d/jak2: fix issues associated with loading text
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2022-10-08 21:04:21 -04:00 |
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water111
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3d4dfb2077
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[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943)
- Add "tfrag-water" tfrag tree support (may just be the same as Jak 1's
'dirt' for the settings)
- Add "tfrag-trans" tfrag tree support, reusing "trans-tfrag" from jak
1.
- Add a hack to `LinkedObjectFileCreation` to handle `oracle`, which is
accidentally multiply defined as a type leftover from jak 1 (an entity
in village1), and level info for jak 2.
- Add `VI1.DGO`
- add `time-of-day.gc`, and a few other stub functions so it works
- Set up some time of day stuff in GOAL for jak 2/PC renderers
- Clean up time of day in c++ renderers, support the more complicated
weight system used by jak 2 (backward compatible with jak 1, thankfully)
The mood functions now run, so this could cause problems if they rely on
stuff we don't have yet. But it seems fine for ctysluma and prison for
now.








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2022-10-08 13:33:03 -04:00 |
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water111
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6a1bde4168
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[decomp] fix up debug menu rendering, add a few others (#1892)

actor vis boxes for PRI.DGO
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2022-09-16 20:42:33 -04:00 |
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water111
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2bead6db97
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[decompile] Joint (#1813)
* temp
* decompile joints
* fix merge
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2022-08-28 16:38:58 -04:00 |
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water111
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da4ec008c3
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Add a gltf level exporter (#1719)
* Add a gltf level exporter
* more fixes
* disable by default
* compile fixes for windows
* improve collide packer
* bug fix
* clang format
* fix texture bug
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2022-08-05 12:25:35 -04:00 |
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water111
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5e23057ed1
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[goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625)
[goalc] start can compile and run code for jak2 ckernel, set up dummy KERNEL.CGO
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2022-07-08 19:23:49 -04:00 |
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water111
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cf35cac428
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[ckernel] add remaining jak2 functions (#1611)
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2022-07-05 13:58:09 -04:00 |
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water111
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e630b50690
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[ckernel] split by game version (#1559)
* temp
* split up kprint, other than format
* start kmachine
* split kmachine
* split kscheme
* split klink
* split klisten
* split remaining
* jak2 ckernel gets to nokernel loop
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2022-06-26 18:17:11 -04:00 |
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