Commit Graph

9 Commits

Author SHA1 Message Date
water111 f0b46ff2e5 [jak3] A few bug fixes (#3606)
A few minor fixes:

- Fix crash in overlord3 during final boss
https://github.com/open-goal/jak-project/issues/3605
- Update goal_src for `scene-actor.gc`, which was not updated after a
bug fix for decompiling skelgroups, making some cutscene actors
invisible due to using the wrong joint for culling checks.
- Stop using `-1` as an invalid value for texture id's in Merc.cpp. This
could sometimes cause Merc2.cpp to accidentally skip updating the OpenGL
texture. This fixes the bug where skull gems sometimes didn't have the
animated textures.
2024-07-26 13:48:43 -04:00
water111 0c5e01643e [jak 2] bigmap, fix texture filtering on map icons (#2906)
![image](https://github.com/open-goal/jak-project/assets/48171810/4c285f31-c874-424a-8510-d181ba0f88d5)


![image](https://github.com/open-goal/jak-project/assets/48171810/6baa29ef-df92-435e-ad2f-9a42d56e6f17)

and the minimap has filtering now:

![image](https://github.com/open-goal/jak-project/assets/48171810/7cb2b0c9-5c86-426e-b028-dddcc3d649f7)

It's mostly implemented in C++ using the texture animator.
2023-08-15 21:53:06 -04:00
water111 6f244b11ef [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
water111 9a04c7e311 [decomp] sparticle, sparticle-launcher, set up sprite (#1949)
- fix crash with unhandled sparticle definition (happens with the weird
array int32s that I don't understand yet)
- update mips2c stuff
- add part-tester
- fix some issues around texture uploads
 

![image](https://user-images.githubusercontent.com/48171810/194784675-54e3dc58-7846-450d-a1e9-cefd841dda94.png)
2022-10-09 19:56:07 -04:00
water111 b5d21be9c5 W/misc fixes (#1838)
* temp

* temp

* before cleaning up

* cleanup merge

* fix warnings

* merge fix

* clang format
2022-09-05 20:29:12 -04:00
water111 67946a4274 enable filter by default and fix up bucket hacks (#1214) 2022-03-02 21:40:52 -05:00
water111 a5b383c78a [graphics] Rewrite of texture system (#1212)
* loading cleanup

* temp

* add texture replacement

* fix windows

* oops

* fix windows

* final cleanup
2022-03-02 20:01:37 -05:00
water111 b2052016e2 [decomp] sky/time of day (#883)
* time of day

* goal code seems to work

* stars at wrong spot

* stars and sun work

* debugging clouds

* fix texture correction

* sky works

* cleanup, add profiler

* clean up

* final clean up

* offline tests

* missing include
2021-10-10 20:07:03 -04:00
water111 f0ceea8b2e [sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00