water111
376194a3e7
Jak 3, fixes for animation issues, rm debug print ( #3453 )
2024-04-06 15:09:02 -04:00
ManDude
42f995b059
reduce glow renderer vram usage + raise glow sprite limit ( #3194 )
...
Makes the glow sprite renderer flush when full capacity is reached,
instead of at the end. Also allows us to reduce the textures used for it
(finally). Worst case scenario there's 4-5 flushes per frame.
Fixes incessant flickering in the dig.
2023-11-12 00:11:50 +00:00
water111
1e6fdbee6f
[jak2] Fix depth testing issues on glow sprites ( #2923 )
...
https://github.com/open-goal/jak-project/assets/48171810/0d3064f9-3f27-4be1-b6a4-55fdfb681313
Fixes https://github.com/open-goal/jak-project/issues/2328
2023-08-20 11:51:49 -04:00
water111
d82ce11e9b
[jak2] update sprite to check matrix == -1 ( #2415 )
...
Fixes an issue where glow sprites are drawn twice, sometimes causing the
weird black outlines
2023-03-25 19:46:07 -04:00
water111
08ce65fd9b
[jak2] add sprite glow renderer ( #2232 )
...
Adds the "sprite glow" renderer, which is responsible for the glowing
lights.
2023-02-20 20:25:45 -05:00