Commit Graph

6 Commits

Author SHA1 Message Date
water111 a39af394fb [jak2] Workaround for sound effects getting dropped (#3660)
Similar to the workaround added in jak 3, if too many sounds are
playing, a sound will be removed. If there are multiple instances of the
same sound being played, those will be removed first. Within that, older
sounds are removed first.

It's not exactly the same as the instance limits of 989snd, but it seems
to work well. It's at least better than what we had before.

Co-authored-by: water111 <awaterford1111445@gmail.com>
2024-09-08 14:47:12 -04:00
ManDude 13f1aa1785 [jak2] fully implement PLAYER set-param for VAG streams + fix regression (#3314)
At last...
2024-01-18 01:59:04 +00:00
ManDude 7a8aa71204 [jak2] implement statistics tracker (#3288)
Currently only tracks enemy kills, and how they were killed. There is
currently no menu for this, but I've already added most of the text for
it. Also did a bunch of misc decompilation fixes and renamed some
methods.

Fixes #3277 
Fixes #3278
2024-01-11 22:49:41 +00:00
Ziemas 6901e80e7f j2-overlord: Clean up some VAG functions (#3287)
Some cleanup of vag related functions in overlord.
2024-01-02 16:30:56 +00:00
Ziemas 168afa0e2e 989snd: sound bank loading overhaul (#3185) 2023-12-07 20:22:54 -05:00
Tyler Wilding 5e987cc0e2 jak2: overlord rework (#2544)
Fixes #2545
Fixes #2546
Fixes #2547
Fixes #2548
Fixes #2549
Fixes #2550
Fixes #2551
Fixes #2552
Fixes #2553
Fixes #2554
Fixes #2555
Fixes #2556
Fixes #2557
Fixes #2558
Fixes #2559
Fixes #2560
Fixes #2561
Fixes #2562
Fixes #2563
Fixes #2564
Fixes #2565
Fixes #2567
Fixes #2566
Fixes #2568
Fixes #2569
Fixes #2570
Fixes #2522
Fixes #2571

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Co-authored-by: water <awaterford111445@gmail.com>
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-04-29 16:13:57 -04:00