water111
7348e6a4ff
[decompiler] Update vector ops, reduce casts ( #3849 )
...
Update the decompiler to use the new vf macros.
Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

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Co-authored-by: water111 <awaterford1111445@gmail.com >
2025-01-20 16:32:58 -05:00
water111
3ee2b4423c
[decompiler] Cleanup for Jak 3 ( #3845 )
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This PR does a few cleanups:
- improve method names/comments/flags for `enemy.gc` and a few other
files
- fix `new-stack-matrix0` not working for jak 3
- add `matrix-copy!` detection for jak 3
- add `vector-copy!` detection
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Co-authored-by: water111 <awaterford1111445@gmail.com >
2025-01-20 10:31:29 -05:00
Hat Kid
51d008f9ab
decompiler: detect and turn inverse mult to div ( #3795 )
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Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com >
2024-12-07 23:10:49 +01:00
Tyler Wilding
314f488377
d/j3: do a few mood related files and fix some issues along the way ( #3365 )
2024-02-04 08:40:43 -05:00
water111
4bd5111280
[jak3] dma, dma-bucket, dma-buffer ( #3331 )
2024-01-27 11:44:08 -05:00
Hat Kid
d4c21c784f
decomp3: geometry, vector, timer-h, ocean table files and game-task related enums ( #3329 )
2024-01-22 20:45:53 -05:00