Commit Graph

6 Commits

Author SHA1 Message Date
water111 2a4d3d7a4a [decompiler] More inline vector functions (#3861)
This adds more recognition for inlined vector functions to the
decompiler, which can clean up a bunch of ugly looking code/`rlet`s.


![image](https://github.com/user-attachments/assets/1f7b4627-81bd-481b-b828-76b9f7ba13b3)

Unfortunately, this changes the numbering of ops in the decomp, since
all the vector instructions get combined in a single "operation" by the
decompiler. I really tried to avoid having this ever happen in the
decompiler and this is one of the few cases where it has. So I had to
update a bunch of type casts.

For that reason I haven't turned this on in Jak 2 yet, although I am
planning to do that at some point. (probably at the same time as porting
back a bunch of jak 3 improvements to jak 2)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-02-16 15:59:17 -05:00
water111 48cb9bb787 [decompiler] as-type and font method support (#3855)
Add support for `as-type` macro, and detecting inline font methods. This
works in all three games but I've only updated jak 3's goal_src for now.
Eventually I will go back and work through the others, but I want to get
more decompiler features in first.


![image](https://github.com/user-attachments/assets/5c31bf85-97b4-437c-bc4b-dc054e60551e)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-02-01 21:23:11 -05:00
water111 7348e6a4ff [decompiler] Update vector ops, reduce casts (#3849)
Update the decompiler to use the new vf macros.

Also, fix a bunch of silly casting issues where accessing inline fields
with an offset of 0 would be better than a cast:

![image](https://github.com/user-attachments/assets/885bbb07-634f-47b8-99f5-5a947941cdde)

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 16:32:58 -05:00
water111 3ee2b4423c [decompiler] Cleanup for Jak 3 (#3845)
This PR does a few cleanups:
- improve method names/comments/flags for `enemy.gc` and a few other
files
- fix `new-stack-matrix0` not working for jak 3
- add `matrix-copy!` detection for jak 3
- add `vector-copy!` detection

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Co-authored-by: water111 <awaterford1111445@gmail.com>
2025-01-20 10:31:29 -05:00
Hat Kid 51d008f9ab decompiler: detect and turn inverse mult to div (#3795)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2024-12-07 23:10:49 +01:00
water111 82a23c747e [jak3] prim rendering for cloth (#3607) 2024-07-26 20:31:32 -04:00