Commit Graph

25 Commits

Author SHA1 Message Date
Hat Kid fe2086acfb goalc: add debug server (#4365)
This adds a debug server to `goalc` that sends JSON over the socket to
communicate with an external debugger using the Debug Adapter Protocol.

This lets us debug GOAL code in a proper debugger with breakpoints, step
over, step in and step out per line, stack frames and supports watches
for global symbols, registers and local variables (local variables only
work within the most recent stack frame). Special registers (`r13`,
`r14`, `r15`, argument registers, etc.) are tracked separately and the
current process register even displays the type of the current `pp` if
possible.

Watches that track addresses holding a reference type generate a list of
field names according to the object's type. All fields will show their
name, type and value and, depending on the type, will try to infer extra
info like symbol names/values, function names for `function` fields,
enum values and more. This also works nested, so any field that is also
a reference type can also be accessed and display its fields, etc.
Dynamic arrays are also supported where possible, e.g. in
`inline-array-class` children and boxed arrays, it will figure out the
value of the `length` field and access the memory up to that point so
all the elements can be accessed and viewed from the `data` field.

Our VS Code extension implements the DAP in
open-goal/opengoal-vscode#375.

Using it is as simple as connecting a REPL to a running game instance
with `(lt)`, compiling with `(mi)` and, with the extension installed,
pressing F5 in VS Code to start the debugger. By default, it will try to
connect to the game that the active `.gc` file is from, the socket port
is different per game (8128 for Jak 1, 8129 for Jak 2, 8130 for Jak 3).
The `launch.json` was updated with two entries for this, the second
entry lets you pick the game/port manually if desired.

~~Not tested on Windows.~~ Only supports x86 for now.
2026-07-27 22:28:28 +02:00
Tyler Wilding 64bcd8c030 goalc: Get CodeTester tests passing on Arm64 (only targetting macOS atm) (#3290)
This PR does the following:
- Designs a mechanism by which arm64 instructions can be encoded and
emitted
- Dispatch our higher-level instruction emitting calls to either x86 or
arm64 instructions depending on what the compiler is set to (defaults to
x86)
- Bare minimum scaffolding to get the arm64 instructions successfully
executing atleast on apple silicon
- Implement enough instructions to get the codetester test suite passing
on arm
2026-03-30 20:20:47 -04:00
Tyler Wilding 647282d896 deps: update fmt to 11.1.4 (#3880)
Fixes #3886
2025-04-12 15:59:13 -04:00
Tyler Wilding 60db0e5ef9 deps: update fmt to latest version (#3403)
This updates `fmt` to the latest version and moves to just being a copy
of their repo to make updating easier (no editing their cmake / figuring
out which files to minimally include).

The motivation for this is now that we switched to C++ 20, there were a
ton of deprecated function usages that is going away in future compiler
versions. This gets rid of all those warnings.
2024-03-05 22:11:52 -05:00
water111 e2b7e5c001 [goalc] reduce compiler memory usage (#2247) 2023-02-24 18:32:30 -05:00
water111 5e23057ed1 [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625)
[goalc] start can compile and run code for jak2 ckernel, set up dummy KERNEL.CGO
2022-07-08 19:23:49 -04:00
Tyler Wilding 2d595c1ac0 lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
water111 78cde74d5a update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
water111 24fe2c78c0 [goalc] Address-to-line (#783)
* refactor debug info stuff before adding form to emit

* source mapping working for non-macro sourced forms

* support macros
2021-08-26 20:33:00 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
water111 fe5635227a [compiler] print a backtrace as part of di (#658)
* print a backtrace as part of di

* missing include
2021-06-30 22:13:15 -04:00
water111 0b8a878533 [Compiler] Fix branch targets in disassembly (#379)
* fix diassembly

* update changelog

* fix exit crash

* doc
2021-04-23 15:07:22 -04:00
water111 0a76e6e157 [Decompiler] Make matrix decompile (#341)
* small fixes

* update

* add instructions

* finish matrix

* add matrix test cases
2021-03-28 20:26:30 -04:00
water111 6e0ff4c9d0 [Decompiler] Clean up the output (#245)
* fix parent issue

* fix compiler issue

* update

* add error messages

* fix error

* fix array access, temporary

* more clean

* fix

* rename arg variables better

* fix method name

* fix no return value in decompiler

* many small fixes

* cheat types so it works

* name map

* fix old test'
2021-02-09 20:59:14 -05:00
ManDude e5b0541d98 Typo fixes & Windows QoL changes (#189)
* Add a Release build configuration.

* Batch file alternatives for decomp/gc/gk

For the shell-less, or people with a different Windows configuration.

* all-types.gc: Fix typo.

* gcommon.gc: Typo.

* debugger: use enum class for InstructionInfo::Kind

* decompilerIR: use enum class for IR_Store::Kind

* Update all-types.gc

* decompiler: tab to spaces

* root batch files: update directories

* Use a gitignore inside "log" folder to fix windows crashes

* Revert "Update all-types.gc"

This reverts commit 5ef179bb4e.
2021-01-10 10:39:32 -05:00
water111 c8d382b35c [Compiler] Improve spills and register backups (#175)
* xmm spill

* improve getting stack variables

* improve symbol getting

* update changelog
2020-12-31 15:59:11 -05:00
water111 d86964985a Improve Register Allocator (#154)
* before adding IRegSet stuff

* use bitsets for live analysis

* speed up

* add stack structures

* organize new better
2020-12-06 15:42:26 -05:00
water111 06918e1fea Implement gkernel: Part 1 (#150)
* start gkernel implementation

* progress

* more of kernel

* swap to new dispatcher, will it work on windows

* update
2020-12-05 17:09:46 -05:00
water111 90e5c023f1 Basic Inline Assembly (#149)
* basic inline assembly support

* fix rlet

* clean up detail in IR and update documentation
2020-12-04 12:57:10 -05:00
water111 460ec874bb Add support for stack integers (#135)
* add support for stack integers

* update documentation

* revise value type stack variables
2020-11-22 12:22:19 -05:00
water111 951f31878e [Source Line Debugger] Tracking objects and IR (#115)
* track where segments are when debugging

* missing windows include

* figure out what function we're in

* addr to IR is working
2020-11-13 22:33:57 -05:00
water111 90a7e9b4b9 Add addition and subtraction for integers, build macros, dgo building, and build/load test (#35)
* see if math works on windows

* add dgo

* windows debug

* windows debug 2

* one more debug try

* add extra debug print and change logic for slashes

* update

* again

* try again

* remove build game

* remove build game

* add back build-game

* remove runtime from test

* test

* reduce number of files

* go to c++ 14

* big stacks

* increase stack size again

* clean up cmake files
2020-09-12 20:41:12 -04:00
water111 d56540f8c0 Add lambda and static objects (#30)
* add some more tests for let

* support static strings

* add function calling

* add prints for windows debgu

* one test only

* try swapping r14 and r15 in windows

* swap back

* disable defun for now

* fix massive bug

* fix formatting
2020-09-12 13:11:42 -04:00
water d49b01e310 working return integer tests as part of gtest 2020-09-06 16:58:25 -04:00
water111 2075dd66b6 Add ObjectGenerator and Register Allocator (#10)
* start the ObjectFileGenerator

* finish v3 generation

* add analysis for register allocator

* add register allocator

* fix const

* fix build

* fix formatting for clang-format

* attempt to fix windows build

* windows 2

* windows 3

* windows 4

* windows 5

* windows 6
2020-09-05 16:37:37 -04:00