Tyler Wilding
d264779173
d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start ( #1829 )
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* d/jak2: finish `glist` and `glist-h` partially done `time-of-day`
* d/jak2: finish `camera` and `cam-interface`
* d/jak2: partially finish `cam-master` `cam-states`, and `cam-update` finish `cam-states-dbg` `cam-combiner` `cam-debug` and `cam-start`
* tests: update ref tests
* scripts: add scripts to automatically update gsrc files
* d/jak2: update gsrc
2022-08-31 19:22:47 -04:00
Ethan Lafrenais
e7b1a2d292
[decomp] jak2: sprite, sprite-distort, some of sprite-glow ( #1814 )
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* Decompile sprite-distort
* Revert matrix, sprite-vec-data-2d changes
* Sprite distort ref test
* Sprite distort docs
* Better sprite-distort docs
* Jak2 sprite distort VU
* sprite decomp
* Some of sprite-glow
* Clean up
2022-08-29 19:04:54 -04:00
Tyler Wilding
d176b294b9
d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu ( #1812 )
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* d/jak2: finish `entity-table`
* d/jak2: finish `sky-data`
* d/jak2: finish `relocate`
* d/jak2: halfway through `default-menu`
* d/jak2: 75% done `default-menu`....
* d/jak2: add `default-menu` to ref tests (partially)
* d/jak2: finish updating related code
* scripts: add tooling to automatically keep code from `all-types` up to date
* d/jak2: fixed vector types
2022-08-29 18:49:57 -04:00
water111
7443520e88
[decomp] load-dgo, ramdisk, gsound, transformq ( #1798 )
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* temp
* cleanup after merge
* transformq too
2022-08-24 21:57:13 -04:00
Tyler Wilding
01abde35d8
d/jak2: First few files, mood-tables and vol-h ( #1796 )
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* decomp: format jak1 cast files
* decomp: finish `mood-tables` and `mood-tables2`
* jak2: stop disasm'ing
* jak2: format jak2 cast files, start working on the rest of the `mood` files
* scripts: fix running pcsx2 watcher
* d/jak2: finish `vol-h`
* d/jak2: address feedback
2022-08-24 19:34:09 -04:00
water111
f7bd0752f8
[decomp] Decompile first batch of files in engine ( #1787 )
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* wip
* getting stuff set up so we can actually run test cases
* better handle block entry stuff
* types2 working on gstring
* comments
* math ref working
* up to first stack stuff
* stack fixes
* bounding box
* math stuff is working
* float fixes
* temp debug for (method 9 profile-array)
* stupid stupid bug
* debugging
* everything is broken
* some amount of type stuff works
* bitfield
* texture bitfields not working
* temp
* types
* more stuff
* type check
* temp
* float related fixes for light and res problems
* revisit broken files, fix bugs
* more types
* vector debug
* bug fixes for decompiler crashes in harder functions
* update goal_src
2022-08-24 00:29:51 -04:00