water111
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656489e942
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[decomp] Clean up - part 2 (#687)
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
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2021-07-11 16:35:25 -04:00 |
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Tyler Wilding
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506b5d8ceb
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Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575)
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
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2021-06-12 21:52:55 -04:00 |
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Tyler Wilding
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4c788b7f50
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Decompilation: shadow-h and target-h (#428)
* decomp: `target-h`
* decomp: `shadow-h`
* decomp: Add reference / source files
* Use `define-perm` in goal_src file
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2021-05-11 00:01:37 -04:00 |
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ManDude
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cc3f8ffbf5
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[decomp] headers for generic, mercneric, tieneric, merc, cpu shadow renderers, art, joint and bone (#424)
* decomp a bunch of renderer files
* fixes
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2021-05-07 00:41:42 -04:00 |
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water111
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57eca1dee9
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[Decomp] Decompile more files. (#290)
* decompile ocean trans tables
* more
* exclude tables from decomp progress
* format'
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2021-02-27 14:40:18 -05:00 |
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Tyler Wilding
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bb9fb3b2cd
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
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water
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1083bf784e
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add empty files for all obj files
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2020-09-04 14:44:23 -04:00 |
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