* update refs
* [decompiler] read and process art groups
* finish decompiler art group selection & detect in `ja-group?`
* make art stuff work on offline tests!
* [decompiler] detect `ja-group!` (primitive)
* corrections.
* more
* use new feature on skel groups!
* find `loop!` as well
* fully fledged `ja` macro & decomp + `loop` detect
* fancy fixed point printing!
* update source
* `:num! max` (i knew i should've done this)
* Update jak1_ntsc_black_label.jsonc
* hi imports
* make compiling the game work
* fix `defskelgroup`
* clang
* update refs
* fix chan
* fix seek and finalboss
* fix tests
* delete unused function
* track let rewrite stats
* reorder `rewrite_let`
* Update .gitattributes
* fix bug with `:num! max`
* Update robotboss-part.gc
* Update goal-lib.gc
* document `ja`
* get rid of pc fixes thing
* use std::abs
* decompiler: support adding new strings to the game_text.txt file
* gsrc: expand the pckernel type and functions to work better with the menu
* gsrc: add new text-ids
* gsrc: add new macros to help with menu code
* gsrc: make a new type to generalize their list menu options
* gsrc: add new menu options and enums
* gsrc: cleanup and refactor the list menu option drawing code
this allows us to easily add a new list menu option...well as easy as the rest is atleast (setting up static lists properly, etc)
* gsrc: add and cleanup handling of new menu options
* scripts: add checks with nice error messages for user facing taskfile recipes
* lint: formatting
* address simple feedback
* gsrc: move modified files to `pc/` folder
* gsrc: revert changes to originally decompiled files
* gsrc: move modified and new files to `goal_src/pc` folder
* gsrc: update paths in `all_files.gc`
* update jak 2 config and hack to make game text dumpable
* update stuff
* update src
* do `cspace<-parented-transformq-joint!`
* progress.... kind of...
* more drawable stuff
* clagng
* bones begin
* more bones
* even more bones
* everything builds
* touches
* errors
* ?
* fix `quicksandlurker`
* updates
* update refs
* more fixes
* update refs
* begin work
* work
* working objs
* exporting
* it works
* before some time of day fixes
* add time of day interp and also fix zbuffer
* some small blending fixes
* improve randomess
* clean up extraction and missing blend mode
* culling, time of day, more level fixes
* more cleanup
* cleanup memory usage
* windows fix
* decomp: mostly finish `cam-master`
* decomp/scripts: lots of work in cam-states
* stash
* Merge remote-tracking branch 'water111/master' into decomp/camera-master
Updated submodule third-party/googletest
* decompiler: Add support for non power of 2 offsets for inline arr access
* decomp: mostly finish `cam-states` need to fix a macro issue
* blocked: `cam-master` decompiler crash when adding casts
* decomp: finish `cam-states-dbg`
* decomp: mostly finish `pov-camera` with the exception of joint-related code
* decomp: `cam-debug` finished decompiling, no way does this compile yet though
* decomp: considerable work done in `cam-layout`
* decomp: `cam-layout` almost done!
* decomp: `pov-camera` finished, TC tests will fail for now
* decomp: working on resolving issues
* decomp: cam-layout decompiling
* fixing more issues in cam-master...one event handler remains
* skip problematic function in `cam-master` for now
* gsrc: update res macros
* decomp: finish `cam-states`
* decomp: giving up on `cam-debug`
* tests: allow skipping state handlers in ref tests
* decomp: working through cam-layout bugs
* decomp: allow for shifting non-integers
* decomp: finalize `cam-layout` and `cam-master`
* decomp: finalize `cam-states`
* cleanup: bi-annual formatting of the casting files
* formatting
* address feedback - leave the float labels alone for now
* address feedback
* linting/formatting
* update gsrc and ref tests
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
* [decompiler] pal "support"
* inoffensively add some PAL-updated types
* fixes!
* clarify some things for windows
* Update README.md
* dummy
* config fixes
* dummy
* mips 2 c basic version, not yet tested
* calling works without crashing, but the function doesn't
* it works
* add test
* cleanup and actually add the test
* dont use mips2c by default for font
* clean up formatting
* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake
* set up types
* cleaned up type analysis and got things working through atomic ops
* expression working, need types
* improved types and names
* getting close
* finish up dma-disasm
* fix
* temp: commit what i have so far
decomp: Fix nonempty_intersection impl for MSVC Debugging use-case
docs: Add info on getting ASan builds running on Visual Studio w/o exceptions
* decomp: initial rlet implementation
* decomp: cleanup pass of vector-rewrite stage
* decomp: Commit in-progress vector.gc, shortcomings are TODO commented
* decomp: More cleanup, rename from being `vector` instr specific
Fundamentally, this process can be used for re-writing ANY inline-asm instruction
* decomp: Support 4th arg ACC instructions
* decomp: Final pass of vector.gc before implementing last instructions
* decomp: Better warnings when hitting unimplemented instructs
* compiler: Implement inverse-sqrt and mov.vf
* decomp: Final manual pass over vector.gc, documented gaps
* decomp: Finish decompiling what currently is possible in vector.gc
* decomp: Fix Variable -> RegisterAccess conflict
* decomp: codacy lint
* Address review feedback
* Address feedback part 2
* Resolve build failures
* fix parent issue
* fix compiler issue
* update
* add error messages
* fix error
* fix array access, temporary
* more clean
* fix
* rename arg variables better
* fix method name
* fix no return value in decompiler
* many small fixes
* cheat types so it works
* name map
* fix old test'
* add rough jak 2 config so the decompiler can atleast unpack dgos
* third-party: commit lzokay
* Switch to lzokay for DGO decompression
* third-party: Remove minilzo library
* third-party: Add lzokay as a SHARED lib
* wip decompiler ir
* add AtomicOp stuff
* fix windows build and warnings
* add instruction parser
* include
* make minilzo shared
* odr fix
* a
* fix merge conflicts
* move decompiler into namespace
* update the code coverage to include the decompiler
* add demo test
* add register use test to example test
* begin framework for expressions
* more
* clean up warnings
* small fixes
* update
* wip type prop improvements
* see if nasm works
* fix format strings
* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script
- Recognize new type definitions/parents/type flags in the decompiler
- Analyze autogenerated inspect methods and dump guesses at fields to a file
- Utility functions for accessing static data by label
- Better ordering in the decompiler to go through functions in the order they appeared in the source
- Added a decent number of types to `all-types.gc` based on the new field analyzer
- Correct a few `int`/`integer` mistakes in `gcommon.gc` (this should really be a warning)
- Correct a few type issues in `gcommon` and `gkernel-h`
- Option in the decompiler to be strict about `define-extern` redefining a type of a symbol
- Add a test to check consistency in types between `all-types.gc` (used by decompiler) and `goal_src` (used by the compiler)
* framework for basic op
* started IR framework
* check in type info file
* add some basic operations to the first pass ir conversion
* use a single condition system
* add more basic op decoding
* more ir