Commit Graph

889 Commits

Author SHA1 Message Date
Aloqas 26bfac8555 Jak 2: Finnish subtitles and game text 2024-05-23 22:54:42 +03:00
ManDude dd765b41cb jak 3 shadows (#3530)
![image](https://github.com/open-goal/jak-project/assets/7569514/e48dbbb8-82d9-4b9d-8ae4-3f48f7c35ced)
2024-05-23 18:29:42 +01:00
water111 271007e552 Start setting up texture animation for jak 3. (#3524)
For now, this just adds sky (clouds and fog), darkjak, and skull gem.

There are some unknown issues with drawing the skull gems still, but I
think it's unrelated to texture animations.

Also fixes https://github.com/open-goal/jak-project/issues/3523
2024-05-18 11:23:48 -04:00
Hat Kid c12a5d777c decomp3: decompile remaining mission code (#3515)
This should make all missions playable with the exception of the end of
`precursor-destroy-ship` because `precurd` asserts on level extraction.

- `trail`
- `trail-graph`
- `wastrail-graph`
- `cty-protect`
- `protect-gunship`
- `protect-path`
- `protect-script`
- `assault-cams`
- `assault-enemies`
- `assault-path`
- `assault-script`
- `assault-shared`
- `assault-task`
- `hover-nav-precura`
- `precura-mood`
- `precura-obs`
- `precura-obs2`
- `precura-part`
- `precurc-mood`
- `precurc-obs`
- `precurc-part`
- `precurd-obs`
- `precurd-part`
- `precurd-scenes`
2024-05-16 16:21:44 +02:00
OpenGOAL Bot 4aafab2fc9 CI: Periodic Controller Database Update (#3517)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-05-13 20:37:21 -04:00
ManDude ebbbedabc5 jak3: fix hud sprite crash + add entity debugger (#3516) 2024-05-13 04:09:25 +01:00
water111 e0b1d8c21e Jak3 sky (#3514) 2024-05-12 09:36:50 -04:00
Hat Kid 4dd2bab06e jak3: fix local space particle info crash (#3511) 2024-05-10 16:14:50 +02:00
water111 5b04be2fa0 Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
OpenGOAL Bot f479cef939 CI: Periodic Controller Database Update (#3507)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-05-06 14:22:45 -04:00
water111 807ca7465f fix c++ compiler warnings, extract_merc assert (#3488)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2024-05-03 17:29:18 +01:00
ManDude cf79ca04e9 fix another jak 1 level name (#3503) 2024-05-03 08:34:36 +01:00
Hat Kid 3ff3760621 jak3: add discord rpc and fix some decomp (#3500) 2024-05-01 13:49:26 +02:00
ManDude 5705359df9 [jak3] fix some flag names and a wcar crash (#3498) 2024-05-01 08:44:26 +01:00
ManDude 8344ac6963 use only the real level name in the Loader (#3495)
This fixes issues with certain Jak 3 levels not rendering because there
is a mismatch between the DGO name, nickname and real level name (bsp
name).

FR3s use a different filename, so you can delete the ones you have after
this is merged.

This affects custom levels, but I don't have that toolchain set up so
someone else will have to test that.
2024-04-30 17:12:57 +01:00
OpenGOAL Bot a527afdc5a CI: Periodic Controller Database Update (#3491)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-29 19:21:43 -04:00
Tyler Wilding a021c392ec game: allow overriding the config directory location (#3477)
This is primarily driven for proper mod-support. Mods would like to
isolate their settings and saves (potentially) and that is currently
done by find-and-replacing code before building. Bad!

Additionally, this has the side-effect of allowing for portable
installations of the game so, win-win.

Testing in progress, i'll merge once it is ready.
2024-04-28 15:29:20 -04:00
Tyler Wilding fee0a435fc extractor: support extracting using a folder path (#3422)
Patching up the extractor while working on the launcher, fixes:
- makes it so you can compile successfully given a folder path
(currently assumes your project path contains `iso_data`)
- ignore `buildinfo.json` from validation code.
- fixes an edge-case that could recursively fill up your entire
hard-drive!
- allows overriding the decompilation configuration via flag
- adds a way to specify where the ISO should be extracted to
2024-04-28 15:02:29 -04:00
Hat Kid e2e5289788 decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00
Matt Dallmeyer 86d770aeeb Fix "logical not is only applied to the left hand side of comparison" warnings (#3484) 2024-04-26 16:27:11 +01:00
ManDude 667553850d jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00
OpenGOAL Bot 6da5225afc CI: Periodic Controller Database Update (#3471)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-19 23:12:31 -04:00
ManDude 8e5830321c [jak3] fix process stack overflow + collision renderer (#3473) 2024-04-16 04:26:01 +01:00
ManDude e601a3dcb3 [jak3] implement pckernel (#3472)
Most debug features do not work, but that's fine.
2024-04-15 19:26:48 +01:00
ManDude 20b76e318d [jak3] remove some stubs and fix health bar (#3468) 2024-04-15 16:24:29 +01:00
OpenGOAL Bot d596afcf13 CI: Periodic Controller Database Update (#3462)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-14 15:08:47 -04:00
water111 dd4f255260 [jak3] Minimap texture fix (#3465) 2024-04-13 09:47:23 -04:00
Hat Kid 36f1592b90 decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461)
Also adds:

- BLERC
- Minimap (with missing texture for the map, sprites work)
- Eco Mine files
- Precursor robot boss files
- Sewer files
- Vehicle files
2024-04-12 18:44:38 -04:00
water111 5299bc441f [jak3] Fix defskelgroup (#3460)
Fixes https://github.com/open-goal/jak-project/issues/3459
2024-04-07 13:07:30 -04:00
Hat Kid ae0f139667 decomp3: eye renderer and more files (#3457)
- `eye`
- `collision-editor`
- `simple-nav-sphere`
- `mech-part`
- `mech-states`
- `mech`
- `target-mech`
- `target-tube`
- `flut-part`
- `flut`
- `target-flut`
2024-04-07 10:49:45 -04:00
water111 376194a3e7 Jak 3, fixes for animation issues, rm debug print (#3453) 2024-04-06 15:09:02 -04:00
Hat Kid 23aeda1664 decomp3: add background data to pc renderers, get mood and time of day stuff running (#3450) 2024-04-06 14:27:36 -04:00
Hat Kid 93afb02cf4 decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445)
This includes all the collision stuff needed to spawn `target`,
decompiles the sparticle code and adds some of the PC hacks needed for
merc to run (it doesn't work quite right and looks bad, likely due to a
combination of code copied from Jak 2 and the time of day hacks).

There are a bunch of temporary hacks (see commits) in place to prevent
the game from crashing quite as much, but it is still extremely prone to
doing so due to lots of missing functions/potentially bad decomp.

---------

Co-authored-by: water <awaterford111445@gmail.com>
2024-04-05 00:07:39 -04:00
OpenGOAL Bot 55f18dd3d1 CI: Periodic Controller Database Update (#3444)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-04-02 01:03:15 -04:00
Hat Kid dacb704ef6 decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
- `aligner`
- `effect-control`
- `pov-camera`
- `powerups`
- `los-control-h`
- `airlock`
- `water-anim`
- `blocking-plane`
- `proc-focusable-spawner`
- `idle-control`
- `enemy-h`
- `nav-enemy-h`
- `enemy`
- `enemy-states`
- `particle-curves`
- `base-plat`
- `plat`
- `bouncer`
- `elevator`
- `rigid-body`
- `rigid-body-queue`
- `process-taskable`
- `scene-actor`
- `warp-gate`
- `guard-projectile`
- `metalhead-projectile`
- `los-control`
- `joint-exploder`
- `ragdoll-test`
- `debris`
- `shield-sphere`
- `text`
- `target-launch`
2024-03-30 10:28:02 -04:00
water111 ee015e3b22 [jak3] A bunch of small fixes to get game.cgo to load (#3435)
The `test-play` macro is back, though it doesn't call `play` yet. We can
at least load all of `game.cgo`, which involves loading a lot of the
code we've decompiled, loading/linking objects files compiled by
OpenGOAL (like dir-tpages), and loading/linking Jak's art-groups (for
jak 3 they are stored v5 format that I added to the linker).

There were no major issues - just a few forgotten mips2c entries and
minor bugs/functions that needed stubs. Most of the work was updating
the linker. Hopefully I'll never have to touch that code again - I think
it supports everything we need for jak 3!
2024-03-24 16:30:28 -04:00
water111 9b4b54978a decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
OpenGOAL Bot 9a9f203d8b CI: Periodic Controller Database Update (#3430)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-03-23 09:10:55 -04:00
water111 ea4820356c Decompile tfrag, tie, prim (#3429)
These still need to be ported to PC.
2024-03-17 13:32:05 -04:00
water111 f7bfc8cab1 Decompile font, decomp, background, shrubbery (#3428) 2024-03-16 20:25:30 -04:00
OpenGOAL Bot f30b6927b7 CI: Periodic Controller Database Update (#3423)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-03-11 23:39:01 -04:00
water111 fae20a19fc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
Tyler Wilding 937af7984f g/j2: workaround intermittent lifeseed DMA crash (#3418)
This is not a fix, but it temporarily works around the potential crash
discussed here https://github.com/open-goal/jak-project/issues/2988

As long as this doesn't impact other things, this feels like a good
interim fix, as having a broken cutscene is better than a fatal crash
and it might be some time before this is properly identified and fixed.
2024-03-09 19:31:00 -05:00
water111 390a511055 [jak3] Decompile sprite (#3412)
Decompile `sprite.gc`. Also update the DMA macro for a small change in
Jak 3: a check to see if nothing was added to the bucket.
2024-03-09 12:14:12 -05:00
Tyler Wilding 0626862a8c Fix issues with camera movement with controller when mouse tracking is also enabled (#3409)
Fixes #3408
2024-03-07 23:35:38 -05:00
Tyler Wilding 60db0e5ef9 deps: update fmt to latest version (#3403)
This updates `fmt` to the latest version and moves to just being a copy
of their repo to make updating easier (no editing their cmake / figuring
out which files to minimally include).

The motivation for this is now that we switched to C++ 20, there were a
ton of deprecated function usages that is going away in future compiler
versions. This gets rid of all those warnings.
2024-03-05 22:11:52 -05:00
OpenGOAL Bot b819f852b6 CI: Periodic Controller Database Update (#3397)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-03-04 20:06:14 -08:00
OpenGOAL Bot 8f1aba639c CI: Periodic Controller Database Update (#3389)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2024-02-26 13:32:08 -05:00
Luminar Light 0ae0938965 Only remove -vis from name if it is part of the name. (#3257)
During level extraction, the last 4 characters of the level name are
always removed, because it is assumed that '-vis' is there. But it isn't
always there. This is especially true in post-TPL games.

This causes multiple problems:
- There can be levels in the extraction that will miss their last 4
characters from their name, which is sad, and may make it harder to
identify them.
- If there are '-vis'-less levels whose names are identical apart from
the last 4 characters, the extractor will only get the last one (it
probably extracts all but overwrites everything but the last one). For
example 'ctyasha' and 'ctykora'.

This issue affects the glb extraction and the entities json extraction.

I personally think that just keeping the -vis in the name would be the
best solution, but I guess there was a reason why it was decided that it
should be removed from the name. So to adapt to this, my implementation
will still remove '-vis' from the name, but only if it is actually in
the name - otherwise it won't remove anything.

I hope my changes didn't break anything. Extraction seemed to run fine
after my changes, and I was able to see both ctyasha and ctykora json
files. And didn't see any '-vis', so it is still properly removed.

---------

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2024-02-24 14:13:48 -05:00