Commit Graph

24 Commits

Author SHA1 Message Date
water111 798356802b [game] make visibility work (#1031)
* make vis work

* update comments
2021-12-28 15:13:46 -05:00
ManDude c245f37feb [decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
ManDude 25b0e1be7d [decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
Tyler Wilding f605b0ee38 decomp: generic-obs (#894)
* stash

* more

* and more

* like 80% done

* trying to update things

* refreshed work on generic-obs

* blocked: down to only decompiler issues!

* decomp: finish `generic-obs` skip over the failing functions for now

* `pair` -> `object`s and fix 2/4 of the functions i had skipped

* address feedback
2021-11-13 23:31:29 -05:00
water111 3afd99a8e3 [graphics] partial tfrag implementation (#958)
* temp

* some decomp

* tfrag dma setup

* fix negative label bug

* tfrag dma setup

* tfrag, with pipeline tricks

* kinda works

* cleanup before trying some color stuff

* time of day works

* clean up

* temp before render changes

* a few more fixes

* fix up tests

* clean up

* fix

* fix alignment

* one more cleanup
2021-11-13 20:44:17 -05:00
water111 8846968963 [Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111 d6f631383e decomp more level stuff (#932)
* more level stuff

* vi1 to jun load working, with multiple skies

* small fixes

* add level ref test

* clang
2021-10-23 16:00:49 -04:00
Tyler Wilding 2cb00f4a02 decomp: anim-tester and a bunch of progress on files that are blocked (#884)
* blocked: `puffer` has state decomp issues

* blocked: decomp crash when adding process-drawble cast in `helix-water`

* blocked: `green-eco-lurker` no nice way to cast value out of EMB

* decomp: started on `citadel-sages`

* decomp: `seagull` blocked state decomp

* blocked: `sunken-pipegame` runs into handle related issues

* blocked: `snow-ram` and `snow-ram-boss` state decomp

* decomp: `rolling-race-ring` blocked, handle casts

* blocked: state decomp in `part-tester`

* decomp: started `joint-exploder`

* blocked: `anim-tester` has rare cmove-#f-zero usage

* decomp: I lied! `anim-tester` finished

* config: update banned list
2021-10-10 19:53:19 -04:00
water111 188373a3f6 decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
water111 f0ceea8b2e [sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
water111 2b6684aa5c [decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
water111 b70fcb2f7a support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
water111 656489e942 [decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 e251f8b2d9 Support Behaviors (#678)
* temp

* working, but type pass got really slow

* clean up

* changelog and flip order

* clean up and add tests

* fix zero size array

* handle lambdas correctly

* another windows fix
2021-07-04 16:54:07 -04:00
ManDude 1af0f4a1a7 [decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
Tyler Wilding fc105e1f55 decomp: collide-frag (#618)
* decomp: Good portion of `collide-frag`

* decomp: Remove redundant method declarations for drawable types

* decomp: Finish `collide-frag`

Co-authored-by: water111 <48171810+water111@users.noreply.github.com>
2021-06-21 20:18:27 -04:00
water111 f516737cf7 [decompile] bsp-h (#562)
* decompile bsp-h

* a few more

* some more

* fix merge conflicts
2021-06-07 18:30:16 -04:00
water111 b1a76b2291 [decomp] Small fixes (#541)
* fix a few bugs

* fix local vars missing in top level

* more small fixes

* support missing inline array access case

* one more fix
2021-05-30 19:57:11 -04:00
Tyler Wilding af2836c452 decomp: Decompile aligner-h (#490)
* scripts: Automatically re-decompile if all-types is modified

* decomp: `aligner-h`

* remove inspect method
2021-05-15 19:42:23 -04:00
water111 21fefa0aaa [decompiler] small fixes for methods and more reference tests (#419)
* clean up method stuff, fix a few small bugs, and add references for easy -h files

* more small fixes and reference tests
2021-05-06 00:42:49 -04:00
water111 8f68d35cbb [Decomp] Some more collision header files and speed up tests (#296)
* some more

* faster tests

* on by default
2021-03-01 11:15:24 -05:00
water111 b7f040986e [Decomp] Decompile connect.gc (#288)
* decompile connect

* decompile lots of types
2021-02-26 22:22:54 -05:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00