Tyler Wilding
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e0d31a33bd
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d/jak2 - initial crimson-guard-level decomp and also the dig missions (#2092)
Finishes a bunch of files related to crimson guards / early missions:
- `crimson-guard-level`
- `dig-digger`
- `fordumpa-obs`
- `fort-robotank`
- `fort-robotank-turret`
- `fort-turret`
- `transport-level`
- `fordumpb-obs`
- `fort-floor-spike`
- `fordumpc-obs`
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2023-01-11 19:07:35 -05:00 |
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water111
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f50c0e56e9
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[jak2] use art constants (#2097)
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2023-01-07 10:32:03 -05:00 |
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water111
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7a1a64acba
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target code bugfixes (#2034)
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2022-11-21 20:25:20 -05:00 |
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water111
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928b18f01c
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clean up to target-handler (#2026)
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2022-11-19 17:58:51 -05:00 |
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water111
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029983270e
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[decomp] target cleanup (#2021)
everything up to collide-reaction-target (which is mostly done, but
could use a few more names)
Fixes issues with gun-part and target-part
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2022-11-13 19:09:34 -05:00 |
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water111
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f39b993f79
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[decommp] generic-obs (#2013)
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2022-11-12 17:56:07 -05:00 |
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water111
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3909a251cc
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[decomp] clean up some names/types (#2011)
cutting down on some of the most common `unknown` methods, before we add
too much gameplay code
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2022-11-11 20:18:13 -05:00 |
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water111
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136136e498
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[decomp] start work on collide (#2008)
Adds `collide-shape` and a few other related ones.
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2022-11-11 12:01:45 -05:00 |
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