Commit Graph

8 Commits

Author SHA1 Message Date
Tyler Wilding e5d6ac1c41 d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136)
Also fixes #2135

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-21 20:26:51 -05:00
water111 7d7625f4f8 [jak2] workaround for cutscene playing (#2131) 2023-01-16 13:37:29 -05:00
Hat Kid 459d83f755 decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114)
Manual patches in:

- `tomb-boulder`: a few `ppointer->handle`s (I think) were not being
decompiled properly (all used in combination with `clone-anim-once`)
- `ruins-obs`, `pillar-collapse`: `art-joint-anim` casts
- `tomb-beetle`: commented out a call to `shadow-control-method-14` that
was crashing the game when spawning the beetles
- `grunt-mech`: commented out `(.mula.s)` instruction

Notes:
- `enemy-info`'s `idle-anim-script` is most likely a `(pointer
idle-control-frame)`, however, some `nav-enemy-info` labels set it to
`#f` (first encountered in `tomb-beetle`, but also present in `hal`,
`roboguard` and `metalkor-setup`), which crashes the decompiler. This
may become a problem in the future when we eventually get to these
files. For this PR, I made `tomb-beetle` decompile with
`idle-anim-script` set to `#f` and have not noticed any issues/crashes
with that.
- `tomb-boulder` compiles and doesn't crash, but when trying to play the
Daxter chase sequence, the boulder sometimes either spawns at the origin
or spawns in the correct place, but doesn't move.

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-14 13:53:31 -05:00
water111 cb8cafa40a [decomp] minimap (#2118) 2023-01-11 19:42:39 -05:00
water111 f50c0e56e9 [jak2] use art constants (#2097) 2023-01-07 10:32:03 -05:00
water111 0e43c96e52 [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
water111 0cddf6b6a5 W/nav debugging (#2077)
Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2023-01-01 12:11:18 -05:00
Tyler Wilding cdb61f69f8 d/jak2: finish decompiling enemy-h | enemy | grunt and flitter (#2023) 2022-11-29 19:19:05 -05:00