* time of day
* goal code seems to work
* stars at wrong spot
* stars and sun work
* debugging clouds
* fix texture correction
* sky works
* cleanup, add profiler
* clean up
* final clean up
* offline tests
* missing include
* blocked: `puffer` has state decomp issues
* blocked: decomp crash when adding process-drawble cast in `helix-water`
* blocked: `green-eco-lurker` no nice way to cast value out of EMB
* decomp: started on `citadel-sages`
* decomp: `seagull` blocked state decomp
* blocked: `sunken-pipegame` runs into handle related issues
* blocked: `snow-ram` and `snow-ram-boss` state decomp
* decomp: `rolling-race-ring` blocked, handle casts
* blocked: state decomp in `part-tester`
* decomp: started `joint-exploder`
* blocked: `anim-tester` has rare cmove-#f-zero usage
* decomp: I lied! `anim-tester` finished
* config: update banned list
* cleanup `main`
* whitespace
* start `progress` decomp pt1
* fill in more stuff
* Update label_types.jsonc
* run cheats
* clang
* make most of `progress` decompile
* `progress` pt 2
* [decompiler] support dynamic format strings
* Make `progress-draw` decompile and almost all `progress`
* make clang shut up
* fix unhandled format string
* fix `progress-draw`
* Update DecompilerTypeSystem.cpp
* fix?
* fixes
* fix a few functions
* make `language-enum`
* warn on weird floats
* fix minor pad bug
* dump stuff in `progress`
* make `progress-screen` enum
* progress progress
* update refs and fix stupid bug
* trying to get it to work
* it works!?
* disable sound functions
* fixes
* final touches
* tests
* tests
* add process allocations
* use the right register for windows
* another try for windows, counting is hard
* one more try
* use process allocations
Co-authored-by: water <awaterford111445@gmail.com>