water111
845802ca45
memory cards (in progress) ( #868 )
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* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
2021-10-01 23:12:34 -04:00
ManDude
d8e659df66
[decomp] flying-lurker ( #846 )
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* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
Tyler Wilding
42f7a675b2
decomp: a few files that were done except for sp-launch-group ( #802 )
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* decomp: dark-eco-pool blocked by sparticle-launch-group label
* decomp: finalize `dark-eco-pool`
* decomp: mostly finish `beach-rocks` waiting for sparticle label supp
* decomp: almost done `beach-rocks` but potential new handle case
* decomp: finish `beach-rocks`
* decomp: finish `assistant`
* decomp: finish `miners`
2021-09-01 11:20:05 -04:00
water111
34e8afa0ee
get started on entity ( #793 )
2021-08-31 11:05:03 -04:00
Tyler Wilding
253d7996e8
decomp: almost all of the NPCs! ( #748 )
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* all-types: add all missing `:heap-base`s
* decomp: error encountered when compiling `mayor`
`IR_StoreConstOffset::do_codegen can't handle this` for method `play-anim!`
* decomp: finalize `mayor`
* decomp: finish `bird-lady`
* decomp: finish `bird-lady-beach`
* decomp: finish `sculptor`
* decomp: finish `geologist`
* decomp: finish `oracle`
* decomp: finish `farmer` | `explorer` | almost `assistant`
blocked on sparticle-launch-group
* decomp: finish `sage`
* decomp: finish `gambler`
* decomp: finish `warrior`
* decomp: mostly finish `miners`, blocked by sp-launch-group
* fix issue in `sage`
* fix all the reference tests to use the new state stuff
* fix all of goal_src
* address feedback
* re-gen with `until` fixes
2021-08-18 21:33:31 -04:00
Tyler Wilding
59a15bd6a9
decomp: fix goal_src
2021-08-11 22:54:27 -04:00
Tyler Wilding
ca1d540849
Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body
2021-08-11 20:57:05 -04:00
Tyler Wilding
a9816f9d28
decomp: finish misty-teetertotter
2021-08-08 17:00:51 -04:00
Tyler Wilding
4f331b5f79
decomp: finalize rigid-body
2021-08-07 18:29:44 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
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* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
f516737cf7
[decompile] bsp-h ( #562 )
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* decompile bsp-h
* a few more
* some more
* fix merge conflicts
2021-06-07 18:30:16 -04:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00