Tyler Wilding
c8abafcb7a
d/jak2: partial cleanup pass from main -> gun-part ( #2017 )
2022-11-13 11:38:25 -05:00
Tyler Wilding
d13155bfd0
d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files ( #1984 )
...
Couldn't finish any of the enemy/nav-enemy related files for one reason
or another, but quite a bit of work that will be easier to merge and
iterate on instead of keeping track of the branch.
enemy/idle-control has some very weird focus related code.
nav-mesh/nav-control still has a bunch of CFG resolution problems that
need to be manually resolved.
Co-authored-by: water <awaterford111445@gmail.com >
2022-10-29 16:28:52 -04:00
Tyler Wilding
123e7fd87b
d/jak2: some work in memory-usage | nav-graph-h and finish pov-camera and aligner ( #1901 )
2022-09-24 14:47:03 -04:00
water111
6a1bde4168
[decomp] fix up debug menu rendering, add a few others ( #1892 )
...

actor vis boxes for PRI.DGO
2022-09-16 20:42:33 -04:00
Tyler Wilding
44d59e6b33
d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock ( #1842 )
2022-09-06 20:35:00 -04:00
Tyler Wilding
d176b294b9
d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu ( #1812 )
...
* d/jak2: finish `entity-table`
* d/jak2: finish `sky-data`
* d/jak2: finish `relocate`
* d/jak2: halfway through `default-menu`
* d/jak2: 75% done `default-menu`....
* d/jak2: add `default-menu` to ref tests (partially)
* d/jak2: finish updating related code
* scripts: add tooling to automatically keep code from `all-types` up to date
* d/jak2: fixed vector types
2022-08-29 18:49:57 -04:00