water111
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1ffd42e090
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[decomp] clean up and make level-update-after-load work (#628)
* temp
* make level-update-after-load work
* add missing const
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2021-06-26 13:03:31 -04:00 |
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ManDude
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46b83bda2a
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[decomp] debug (#607)
* [decomp] `debug`
* shut up
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2021-06-19 14:24:55 -04:00 |
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Tyler Wilding
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506b5d8ceb
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Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575)
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
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2021-06-12 21:52:55 -04:00 |
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water111
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f516737cf7
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[decompile] bsp-h (#562)
* decompile bsp-h
* a few more
* some more
* fix merge conflicts
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2021-06-07 18:30:16 -04:00 |
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ManDude
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cc3f8ffbf5
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[decomp] headers for generic, mercneric, tieneric, merc, cpu shadow renderers, art, joint and bone (#424)
* decomp a bunch of renderer files
* fixes
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2021-05-07 00:41:42 -04:00 |
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ManDude
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812efd92ca
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[decomp] prototype-h, a few enums and other random things (#422)
* [decompiler] fix missing error in asm output
* decomp prototype-h, cleanup pat-h and res-h, prep for fact-h & res
* fix types
* Update all-types.gc
* fix a methos in `res-h`
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2021-05-06 19:00:30 -04:00 |
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Tyler Wilding
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bb9fb3b2cd
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Update all lisp headers to reduce size of formatting PR
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2020-10-26 21:08:24 -04:00 |
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water
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1083bf784e
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add empty files for all obj files
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2020-09-04 14:44:23 -04:00 |
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