Tyler Wilding
385b8b5785
decomp: settings ( #641 )
...
* decomp: finalize `settings`
* decomp: cleanup
2021-06-28 00:32:29 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
...
* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111
bfb1fbe1fc
[decompiler] recognize more inlined vector functions ( #637 )
...
* detect vector+
* recognize reset
2021-06-27 12:11:30 -04:00
water111
b19a2c82f0
[decomp] detect vector-! inlined. ( #633 )
...
* fix flipped order
* format
* parser hack
* actually flip
* detect
2021-06-26 22:52:52 -04:00
water111
69e24ae577
recognize vector, matrix, quaternion constructors in a better way ( #630 )
...
* recognize vector, matrix, quaternion constructors in a better way
* fix bad bug
2021-06-26 18:30:35 -04:00
water111
ae2666a7c5
fix use def issues ( #629 )
2021-06-26 16:31:38 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load work ( #628 )
...
* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
water111
490633d434
add countdown ( #627 )
2021-06-25 20:51:25 -04:00
water111
409be41596
[decompiler] fix bad cast and crash on bad and/or recognition ( #626 )
...
* fix small bugs
* fix missing inlining of derefs
2021-06-25 20:13:22 -04:00
water111
9e6dec9829
[decomp] make bg decompile ( #624 )
...
* make bg decopmile
* fix parent method call
2021-06-24 20:06:12 -04:00
Tyler Wilding
d54eb0b98d
decomp: entity-table ( #614 )
...
* decomp: `entity-table` done but problem with the label cast
* decomp: `entity-table`
* decomp: finalize `entity-table`
2021-06-23 23:29:24 -04:00
water111
44f8ff6d25
[decompiler] bug fixes related to infinite loop CFGs, argument registers ( #622 )
...
* temp
* clean up
* more clean
2021-06-23 22:09:02 -04:00
Tyler Wilding
fc105e1f55
decomp: collide-frag ( #618 )
...
* decomp: Good portion of `collide-frag`
* decomp: Remove redundant method declarations for drawable types
* decomp: Finish `collide-frag`
Co-authored-by: water111 <48171810+water111@users.noreply.github.com >
2021-06-21 20:18:27 -04:00
ManDude
a123f02c32
[decomp] prepare for some files, fill in some types ( #617 )
...
* [mips disasm] don't multiply `vcallms` parameter by 8
* [decomp] prep some game loop files
2021-06-21 19:47:39 -04:00
Tyler Wilding
87961bdb3b
decomp: generic ( #611 )
...
* decomp: Fix casting issue with uint64's from static data
* decomp: `generic`
* add forward declaration
Co-authored-by: water111 <48171810+water111@users.noreply.github.com >
2021-06-20 16:02:15 -04:00
water111
4f8403d8e6
support type-ref ( #613 )
2021-06-20 12:59:39 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
...
* clean up
* fix test
2021-06-19 15:50:52 -04:00
ManDude
46b83bda2a
[decomp] debug ( #607 )
...
* [decomp] `debug`
* shut up
2021-06-19 14:24:55 -04:00
water111
409c1f5a7d
[Decompiler] WIP new type analysis tools ( #601 )
...
* add multi-lookup
* use multi-lookup
2021-06-17 21:50:36 -04:00
water111
d26de26d21
[decompiler] Small bitfield fixes ( #599 )
...
* fix a bunch of small bitfield related things
* fix up test
* format
2021-06-16 21:11:21 -04:00
water111
d79937fb62
Improve forward declaring types ( #596 )
...
* improve forward declare type
* display type differences
* make codacy happy
2021-06-15 21:03:55 -04:00
ManDude
928673cd13
[decomp] prepare joint stuff ( #594 )
...
* [decomp] prepare `joint` stuff
* fix types
* fix a missing declaration
* update references
2021-06-14 23:45:21 -04:00
water111
0aa474f12b
[decomp] finish actor-link-h and a few more ( #592 )
...
* finish actor-link-h
* decompile files
* fix pp issue
2021-06-14 20:46:54 -04:00
Tyler Wilding
506b5d8ceb
Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h ( #575 )
...
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
2021-06-12 21:52:55 -04:00
ManDude
877e3d161c
[decomp] gsound ( #583 )
2021-06-12 10:48:38 -04:00
water111
50fbbc45aa
[decomp] start on actor-link-h ( #579 )
...
* wip
* fix tests
2021-06-11 19:04:47 -04:00
water111
92afd62e2c
[decompiler] fix missing casts issue ( #573 )
...
* fix casts issue
* fix bug
* one last small fix
2021-06-09 21:35:13 -04:00
water111
12d72c7897
detect small integer not equal ( #572 )
2021-06-08 23:39:01 -04:00
water111
5b24e43143
Change syntax for boxed array to support different length and allocated-length ( #568 )
...
* change syntax for boxed array
* fix test and make the flava thing kind of work
2021-06-07 20:22:06 -04:00
water111
f516737cf7
[decompile] bsp-h ( #562 )
...
* decompile bsp-h
* a few more
* some more
* fix merge conflicts
2021-06-07 18:30:16 -04:00
ManDude
e0a15d5990
[decomp] yet even more res ( #565 )
2021-06-07 16:26:21 -04:00
Tyler Wilding
698d96cc4e
Decompilation: Next batch of files ( #539 )
...
* decomp: `collide-frag-h`
* decomp: `effect-control-h`
* decomp: `cam-update-h`
* decomp: `collide-func`
variable pass failed on ray-plane-intersect: invalid unordered_map<K, T> key
* decomp: `cylinder` with vector dot product issue
* decomp: `debug-sphere`
* decomp: `generic`
* decomp: fix `effect-control-h`
* scripts: improve decomp-next script
* decomp: Fix `debug-sphere` issues via type casting
* decomp: Add `collide-frag-h` to reference tests
* scripts: Add script to add a new reference test
* decomp: Add `cam-update-h` to reference tests
* goalc: Fix empty let removal issue
* decomp: Not adding cylinder to goal_src yet either
* decomp: Add `debug-sphere` to reference tests
* decomp: Attempt to finish `generic` but blocked by decomp issue
https://github.com/water111/jak-project/issues/563
* linting
* decomp: Resolve failing tests
* decomp: Address feedback
2021-06-06 23:01:30 -04:00
Tyler Wilding
c19bcd37aa
decomp: credits ( #533 )
...
* decomp: `credits` but there are still issues
* issues over creating a `new` `font-context`
* decomp: finalized `credits`
2021-06-06 19:57:40 -04:00
water111
fef7fad65a
[decompiler] process-drawable-h ( #561 )
...
* decomile process-drawable-h
* one more
2021-06-05 23:55:36 -04:00
water111
54f72e9b10
[decomp] joint-mod-h ( #560 )
...
* decompile joint-mod-h
* format'
* missing include
* fix test
2021-06-05 20:22:03 -04:00
water111
a572587a0e
add types ( #559 )
2021-06-05 16:58:32 -04:00
water111
2851cae13b
[decompile] fact-h ( #556 )
...
* decompile fact-h
* fix unused var
* codacy again
2021-06-05 11:15:34 -04:00
ManDude
9b905f903c
random clean-up ( #551 )
...
* clean-up various files, do `game-h` and `generic-obs-h`
* cleanup `smush-control-h`
* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`
* [goal lib]organize minor things
* Fix a library command before I forget again
* fix
2021-06-04 13:22:50 -04:00
Tyler Wilding
2bfe13d0be
decomp: entity-h, camera-h, cam-update-h and cam-interface[-h] ( #501 )
...
* waiting for `entity-camera` / `entity-ambient` issue
* stash
* add missing definitions
* decomp: `cam-interface`
* as far as i can get with `path-h`, how do you specify pointers on the stack?
* correction, no way these are just simple integers but `etype`is still a mystery...
* decomp: `camera-h` | `cam-interface` | `cam-interface-h` and `entity-h`
* revert change to `process` doesn't seem likely
2021-06-02 20:09:04 -04:00
ManDude
784119188c
[decomp] even more res ( #529 )
...
* [decomp] even more `res`
* [decompiler] make `logand` with pointers and constants return pointer
* [decomp] more work
* update offline tests
* fix tests(?)
* `*res-static-buf*`
* fixes
* fix reference
* [opengoal] make `logand` work directly with pointers
* [decomp] `inspect res-lump`
* use the inline methods
* don't use a math mode for pointers
* [compiler] allow optionally setting disassembly output file
* [x86 disasm] Keep casing consistent between instructions and offsets
2021-06-01 16:07:45 -04:00
water111
3d8013633a
[decompiler] Fix rlet in top level and detect matrix and stack inline construction ( #547 )
...
* top level in rlet
* detect matrix and vector inline 0
* pretty print the symbol map
2021-05-31 18:14:18 -04:00
water111
c4f44e265f
[decompiler] Better support for non-virtual methods ( #543 )
...
* fix up nonvirtual method calls and stack new method calls
* look at final in compiler too
2021-05-30 22:52:40 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
...
* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
Tyler Wilding
c910a22c1b
decomp: a bunch of files ( #532 )
...
* decomp: `eye-h`
* decomp: `projectile-h`
* decomp: `sky-utils`
* decomp: decompile `water-h` and add `smush-control-h` to ref tests
* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00
Tyler Wilding
fb939726e8
decomp: Decompile ripple ( #512 )
...
* decomp: Decompile `ripple`
* decomp: Finish decompiling `ripple`
* update necessary src files
2021-05-26 19:40:12 -04:00
water111
d719bf5677
[decompiler] support break ( #516 )
...
* support break
* finish implementation of break, decomp method 19 of res
2021-05-23 20:16:34 -04:00
water111
3fbdd662dc
[decompiler] Support accessing 128-bit bitfields ( #514 )
...
* support some 128-bit bitfield stuff
* fix bug
* support type stuff correctly
2021-05-21 20:36:04 -04:00
Tyler Wilding
174a079dbd
decomp: Decompile stats-h ( #504 )
...
* decomp: Decompile `stats-h`
* linting
2021-05-20 13:53:19 -04:00
Tyler Wilding
ce6ebc385c
decomp: decompile trajectory ( #499 )
...
* decomp: decompile `trajectory`
* address review feedback
* some more corrections
2021-05-18 21:50:08 -04:00
water111
ec412c7777
[decomp] ramdisk, load-dgo and rpc-h ( #496 )
...
* decompile ramdisk load-dgo and rpc-h
* add a bunch of offline tests
* clang-format
2021-05-16 21:07:22 -04:00