ManDude
eb53f410e5
test game actors and fix up/disable broken ones ( #1103 )
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* test village1, beach, jungle actors
* fix jungle actors
* more anims and fixes
* Update launch.vs.json
* fix bad `robotboss` decomp
* fix `robotboss`
* Update robotboss.gc
* fix `mother-spider-proj`
* fix detach (windows)
* update refs
* village2 spools
* type fixes + a few more spols + add append/not-append to goos
* fix beach, misty, village1, village3, lavatube
* fix snow entities
* fix `target-flut`
* update refs
* forgot one
* fail
* sound fixes
* fix test
* complain if `heap-base` is bad
* correct `add-spheres!` decomp errors
* fix citadel
* fix target `change-state` handler
* fix `final-door` state
* fix `target-flut-falling`
* fix deftypes
* oopsie
* move heap memory display behind a toggle and make it fancy
* Update gstate.gc
2022-01-27 19:33:34 -05:00
ManDude
76a819b98f
[game] revise build order and add remaining levels + add part-tester to menu ( #1069 )
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* Add remaining levels to build system
* add a particles menu
* Update default-menu.gc
* Update part-tester.gc
* make part tester non-destructive
* Make the "ps2 particles" toggle work!
* Update kmachine.h
* fix test
* fix test
2022-01-09 17:43:13 -05:00
ManDude
701108a1b6
[runtime] Fix progress menu aspect ratios ( #1055 )
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* update progress code and fix our frame "scissoring"
* aspect ratio hacks
* expand progress tint for widescreen
* give up and comment things properly
* properly undo hacks
2022-01-08 13:39:17 -05:00
ManDude
c9204f2a9b
Fix Windows asserts ( #1045 )
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* fix release mode asserts
* clang
* dummy
2022-01-02 18:02:10 -05:00
ManDude
9ff71412e5
[runtime] pckernel implementation ( #1032 )
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* toggle for ripping level models
* Create pckernel.gc
* builds and works
* fix defs
* resolution info works
* native letterboxing
* menu
* Fullscreen buttons
* Update glfw
* fix fullscreen taking over everything for some reason
* fix screenshots and add more menu options
* Cleanup DMA mess in load boundary render code (first try!!)
* Update default-menu.gc
* clang
* fix accidental macros in pairs
* refs
* fix null reference bugs
* add lavatube
* custom aspect ratios work (3D only)
* custom aspect ratios work (3D only)
* fix aspect ratio and non-4x3 debug text
* change `sceOpen`
* deadzone setting
* merge fixes
* check out `debug-pad-display`
* update readme imgs
* settings save works
* oops
* settings read/load (incomplete)
* add `:stop` to debugger and fix detach on Windows
* settings load works
* fullscreen and aspect ratio setting fixes
* swap menu options for convenience
* settings loads automatically properly
* fix panic and font hack edge case
* add rolling, ogre, snow, swamp, sunken b, jungle b
* Fixed borderless on windows please work
* Update fake_iso.txt
* remove error from opengl debug filter
* update refs
* minor tfrag tod palette lookup change
* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00