water111
656489e942
[decomp] Clean up - part 2 ( #687 )
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* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
Tyler Wilding
17aedd894d
decomp: hint-control | menu | default-menu (as much as possible) ( #632 )
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* decomp: mostly done `hint-control`
* decomp: Started and decent chunk of `menu` done
* temp stash
* decomp: escape from `menu` hell
* decomp: starting on `default-menu`
* decomp: As much as i can do in `default-menu` at this time
* decomp: clean up `hint-control`
* decomp: fix reference tests
* temp stash
* decomp: finalize `menu`
* decomp: add `menu` to goal_src
* decomp: finalize `hint-control`
* decomp: Resolve TypeConsistency issues
* and fix reference tests
* address feedback
* format and lint
* fix tests
2021-07-04 18:25:08 -04:00
water111
e251f8b2d9
Support Behaviors ( #678 )
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* temp
* working, but type pass got really slow
* clean up
* changelog and flip order
* clean up and add tests
* fix zero size array
* handle lambdas correctly
* another windows fix
2021-07-04 16:54:07 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
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* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
Tyler Wilding
39c2b90628
decomp: finish drawable-inline-array just a bunch of stubs ( #665 )
2021-07-02 01:10:33 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
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* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
Tyler Wilding
fc105e1f55
decomp: collide-frag ( #618 )
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* decomp: Good portion of `collide-frag`
* decomp: Remove redundant method declarations for drawable types
* decomp: Finish `collide-frag`
Co-authored-by: water111 <48171810+water111@users.noreply.github.com >
2021-06-21 20:18:27 -04:00
ManDude
46b83bda2a
[decomp] debug ( #607 )
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* [decomp] `debug`
* shut up
2021-06-19 14:24:55 -04:00
ManDude
877e3d161c
[decomp] gsound ( #583 )
2021-06-12 10:48:38 -04:00
water111
f516737cf7
[decompile] bsp-h ( #562 )
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* decompile bsp-h
* a few more
* some more
* fix merge conflicts
2021-06-07 18:30:16 -04:00
water111
fef7fad65a
[decompiler] process-drawable-h ( #561 )
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* decomile process-drawable-h
* one more
2021-06-05 23:55:36 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
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* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
Tyler Wilding
af2836c452
decomp: Decompile aligner-h ( #490 )
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* scripts: Automatically re-decompile if all-types is modified
* decomp: `aligner-h`
* remove inspect method
2021-05-15 19:42:23 -04:00
water111
62dfa1bf07
[TypeSystem] add heap-base property to types ( #431 )
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* support heap base in the type system
* lock around modification of status
2021-05-09 19:40:36 -04:00
water111
21fefa0aaa
[decompiler] small fixes for methods and more reference tests ( #419 )
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* clean up method stuff, fix a few small bugs, and add references for easy -h files
* more small fixes and reference tests
2021-05-06 00:42:49 -04:00
water111
8f68d35cbb
[Decomp] Some more collision header files and speed up tests ( #296 )
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* some more
* faster tests
* on by default
2021-03-01 11:15:24 -05:00
water111
b7f040986e
[Decomp] Decompile connect.gc ( #288 )
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* decompile connect
* decompile lots of types
2021-02-26 22:22:54 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00