water111
1db96c72ab
[goalc] macro expansion in integer constants ( #1282 )
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* [goalc] macro expansion in integer constants
* working
* didn't break it yet
* support conditional compilation
* fix up some more small bugs
* fix duplicate evaluation of bitfield definitions
* paranoid
2022-04-07 19:13:22 -04:00
water111
78cde74d5a
update readme and fix always playing str ( #1139 )
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* update readme deps
* replace assert
* bump timeout
* fix memory corruption in kernel
* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
ManDude
c9204f2a9b
Fix Windows asserts ( #1045 )
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* fix release mode asserts
* clang
* dummy
2022-01-02 18:02:10 -05:00
ManDude
9ff71412e5
[runtime] pckernel implementation ( #1032 )
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* toggle for ripping level models
* Create pckernel.gc
* builds and works
* fix defs
* resolution info works
* native letterboxing
* menu
* Fullscreen buttons
* Update glfw
* fix fullscreen taking over everything for some reason
* fix screenshots and add more menu options
* Cleanup DMA mess in load boundary render code (first try!!)
* Update default-menu.gc
* clang
* fix accidental macros in pairs
* refs
* fix null reference bugs
* add lavatube
* custom aspect ratios work (3D only)
* custom aspect ratios work (3D only)
* fix aspect ratio and non-4x3 debug text
* change `sceOpen`
* deadzone setting
* merge fixes
* check out `debug-pad-display`
* update readme imgs
* settings save works
* oops
* settings read/load (incomplete)
* add `:stop` to debugger and fix detach on Windows
* settings load works
* fullscreen and aspect ratio setting fixes
* swap menu options for convenience
* settings loads automatically properly
* fix panic and font hack edge case
* add rolling, ogre, snow, swamp, sunken b, jungle b
* Fixed borderless on windows please work
* Update fake_iso.txt
* remove error from opengl debug filter
* update refs
* minor tfrag tod palette lookup change
* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
ManDude
59d071eccb
[goos/goal] user profiles ( #977 )
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* implement user profiles
* example usage!
* typo
* use a cond
* fix errors
* fixes
* fix potential commandline args disaster
2021-11-24 00:44:04 -05:00
Tyler Wilding
44c43610ce
game: Get camera code working ( #965 )
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* cmake: disable edit&continue flags
* goos: make the build system work for alternate file paths nicely
* vs: update vs config
* vscode: extend terminal buffer!
* vs: fix presets
* debugger: fix exception handler
* game: add logo to application
* decomp: get `cam-master` to "work" -- manually changed return type
* debugger: fix printing issue
* game: get the camera actually working
* game: neutralize the analog sticks
* game: support analog sticks
* tests: update ref tests
* temp commit - inprogress stuff
* fix `send-macro`
* turn camera stuff back on, seems to work. Still kernel-dispatch problem though
* address feedback
* formatting
2021-11-13 22:41:15 -05:00
water111
18714ba536
[decomp] load boundaries ( #922 )
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* mostly working
* fixes
* very small fixes
* fix tests
* clang
2021-10-20 19:49:32 -04:00
water111
7a5562106e
Compiler performance improvements and error clean-up ( #782 )
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* compiler cleanup and error improvement
* fix test
2021-08-24 22:15:26 -04:00
ManDude
26c3fb65e9
make some macros for DMA stuff ( #725 )
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* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
2021-08-01 17:11:32 -04:00
water111
ef011f4fe8
[goalc] add a build system ( #704 )
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* add first attempt at build system
* fix stupid bug
* try again
2021-07-15 21:37:15 -04:00
water111
a81aef889a
Level load test ( #656 )
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* tweaks for loading VI1
* temp
* clean up
2021-06-30 19:20:31 -04:00
water111
8faded6400
[decompiler] bitfield support for sound-name ( #582 )
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* fix 64-bit fields in 128-bit bitfields
* support sound-name
* fix merge
* support some more sound stuff in overlord
2021-06-12 12:55:38 -04:00
water111
9867155e7c
[Decompiler] More support for bitfields ( #363 )
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* temp
* initial support for dynamic bitfields
* some more progress on display
* dma-buffer good
* small fixes
2021-04-17 18:35:50 -04:00
water111
fe336b7b5f
[compiler] fix warnings in repl lib and add macros to autocomplete ( #317 )
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* fix warnings in repl lib and add macros to autocomplete
* fix crash on ctrl-c, build runtime as static lib and make goos prompt look fancier
* some tweaks for linux build
2021-03-11 12:54:16 -05:00
Tyler Wilding
8bba3d7fd7
REPL: Add clear-screen / auto-complete / basic hints and syntax highlighting ( #316 )
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* swap to replxx from linenoise
* repl: Implement form auto-tab-completion
* repl: color coordinate the prompts
* repl: Add some basic syntax highlighting, bracket pairs and forms (all one color)
* repl: A more consistent starting screen for the repl
* repl: bug fix for auto-complete
* debug linux
* linting
2021-03-07 23:41:21 -05:00
water111
4b1b7e9507
[Decompile] DMA and similar ( #275 )
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* add some dma
* clean up
* add progress script and make codacy happy
2021-02-21 11:02:28 -05:00
water111
09142d1712
Support "game count" and v4 objects ( #140 )
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* generate object, but not supported in linker yet
* add link and tests
* update types
2020-11-24 20:48:38 -05:00
water111
660ef41136
Update documentation and clean up ( #129 )
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* cleanup
* clean up file layout
2020-11-21 12:52:38 -05:00
water111
29e4ff9e51
remove match param ( #127 )
2020-11-20 20:17:37 -05:00
water111
a45d180f2c
Try to speed up the build ( #106 )
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* first attempt
* attempt 2
* windows and formatting fix
2020-10-29 21:27:52 -04:00
water111
c9b53d51ff
Compiler Cleanup (Part 2) ( #56 )
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* check on windows
* fix windows build
* version test
* clean up - will it work on windows
* fix formatting
2020-09-25 21:11:27 -04:00
water111
abcd444a3b
Add deftype ( #48 )
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* initial deftype implementation
* fix library setup for windows
* implement deftype
* fix memory bug
* fix formatting
2020-09-17 21:47:52 -04:00