ManDude
0cdeed9be7
minor windows fixes ( #1311 )
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* [pp2] put `define` dest on a single line
* update source!
* Update type_analysis.cpp
* update old credits & racer code
* change clang-cl args (REALLY force avx)
* Update credits_REF.gc
* comment small unused code
* add timer to decompiler
* fix unnecessary copy-constructors (no speed increase)
* fixes
* Update expression_build.cpp
* wtf is this thing anyway
* im bored.
* clang
* fix!
* Revert "fix!"
This reverts commit 5b1ce6c718 .
* Revert "clang"
This reverts commit 5e67d9ccd1 .
* Revert "im bored."
This reverts commit 070e957ce8 .
* Revert "Update expression_build.cpp"
This reverts commit b94d092fc5 .
* Revert "fixes"
This reverts commit f3d871f60a .
* Revert "fix unnecessary copy-constructors (no speed increase)"
This reverts commit 9100725802 .
* Keep the random inoffensive changes
* Revert "Update type_analysis.cpp"
This reverts commit d2456a5c75 .
* Update type_analysis.cpp
2022-04-17 21:11:09 -04:00
water111
660ef41136
Update documentation and clean up ( #129 )
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* cleanup
* clean up file layout
2020-11-21 12:52:38 -05:00
Tyler Wilding
9737dfad34
Add #pragma once to all headers
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Resolves #19
2020-09-13 21:36:35 -04:00
water111
90a7e9b4b9
Add addition and subtraction for integers, build macros, dgo building, and build/load test ( #35 )
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* see if math works on windows
* add dgo
* windows debug
* windows debug 2
* one more debug try
* add extra debug print and change logic for slashes
* update
* again
* try again
* remove build game
* remove build game
* add back build-game
* remove runtime from test
* test
* reduce number of files
* go to c++ 14
* big stacks
* increase stack size again
* clean up cmake files
2020-09-12 20:41:12 -04:00