ManDude
66e395d547
[decompiler] detect seek! and seekl! macros ( #1317 )
...
* detect `seek!` and `seekl!`
* fancy struct instead of pair mess
* fixes
* i think this was wrong?
* update refs
* update source
* More logical branching
* even better branching
2022-04-18 15:01:44 -04:00
ManDude
24578b64b9
proper support for hardcoded "time" types ( #1141 )
...
* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
2022-02-12 12:26:19 -05:00
water111
78cde74d5a
update readme and fix always playing str ( #1139 )
...
* update readme deps
* replace assert
* bump timeout
* fix memory corruption in kernel
* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
ManDude
bd1718dc9c
A lot of fixes (game is 100%'able!) ( #1118 )
...
* a crapton of fixes
* Update cavecrystal-light.gc
* damn you
* fix bunnies
* change codegen for int -> float cast (just add sign extension now)
* fix test
* this file is tagged anyway
* fix some stack types
* remove bad camera debug funcs
* add more heap bars and entity pick menu
* finish entity menu and make `music-flava` enum
* fix some `process-taskable` fields
* citadel sage crash fix
* fix citadel drop plats
* fix tests
* fix some casts
* update refs
* finish `village3-obs` and `snow-ball`
* Update README.md
* fix sidekick too
* fix issue?
* more entity inspect hardcoded checks
* more
* use `*display-actor-anim*` for something!
* CRAP
* also clear actor anim when deselecting entity
* *display-actor-anim* already renders this!
* do not display `path` tag info
* entity debug inspect tool
* one more
* make debug string even larger
* missing res tag types
* more polish and more known tags
* last few
2022-01-31 20:44:54 -05:00
Tyler Wilding
142961a747
decomp: the majority of navigate and rolling-lightning-mole ( #741 )
...
* decomp: Add texture-upload to ref tests
* maybe 50% done?
* 5 functions to go!
* decomp: stuck in `navigate`
* work-around fp issue
* some cleanup and label casts
* working on supporting asm instructions -- this is currently WRONG
* support ASM operations
* fixes for asm op support
* decomp: finish the vast majority of `navigate`
* format
* update test though i think this suggests a regression!
* decomp: cleanup some more of navigate
* decomp: finish `rolling-lightning-mole`
* revert `r0` handling for `pcpyud` and `pextuw`
* update ref tests
* lint
* fix a failing test
* help
* navigate mostly works now, with some potential bugs
* remove my debugging logs
* update ref tests
* review feedback cleanup
* these are all likely fine
* can't get the crab to chase me anymore
* the crab is back
2022-01-18 01:14:47 -05:00
ManDude
27bb6c6384
[decompiler] decompile particle defs using specialized macros ( #1077 )
...
* [decompiler] `defpart` and `defpartgroup`
* support sounds in part defs natively
* make `meters_to_string`
* update refs
* clang
* make macros in pair only work inside `(unquote ...`
* update source
* update finish
* fix
2022-01-15 20:01:38 -05:00
ManDude
d845524c23
[decompiler] detect cpad-hold? and cpad-pressed? ( #986 )
...
* [decompiler] detect `cpad-hold?` and `cpad-pressed?`
* cleanup cpad macro button lookup
* better
* fix
2021-12-01 19:41:49 -05:00
ManDude
2ea2d6a58a
[decompiler] implement defskelgroup ( #955 )
...
* implement `defskelgroup` in decompiler
0 lines removed!
* clang
* fix matcher code
* it was fine actually
* update all files (pt 1)
* update all files
* remaining fixes!
* null deref
* use METER_LENGTH
* move max lod warning
* clang
* math error
* fix macros too
* fix bug in a print
2021-11-04 19:10:39 -04:00
water111
993f348c93
[decomp] recognize most cases send-event macro ( #906 )
...
* recognize send-event macro
* missing forward def
* resolve merge conflicts
2021-10-16 15:12:01 -04:00
water111
188373a3f6
decompile some drawable stuff and fix a few small bugs ( #859 )
2021-09-28 19:24:09 -04:00
water111
b58d9ec65d
support vector 4 ( #803 )
2021-09-01 10:02:20 -04:00
water111
c2c6d3ba46
[decompiler] detect res-lump macros ( #796 )
...
* support res lump float
* handle data macro
* rest of res macros
* add vi3 to the build system
* missing close paren
2021-08-31 15:01:54 -04:00
water111
41507f1aee
nest floating point addition and multiply operations ( #794 )
...
* nest floating point addition and multiply operations
* fix mood
2021-08-31 12:04:46 -04:00
water111
d9f9e076af
[decompiler] automatically label things when possible ( #784 )
...
* improve label system
* clean up menu
* debug menu working, still need to fix tests
* fix tests and clean up
2021-08-29 11:13:06 -04:00
water111
11e11d2c04
[decompiler] Several small fixes ( #775 )
...
* fix assorted bugs
* stricter return types
* only look for functions in code files
2021-08-19 20:35:12 -04:00
water111
97ab6a4e12
add support for non virtual states ( #764 )
...
* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake
2021-08-17 20:54:03 -04:00
water111
95366d21df
Get started on collide-func and clean up log forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111
2754a8f2c4
get res decompiling ( #705 )
2021-07-17 13:41:05 -04:00
water111
0a9cc68a27
[decompiler] Use meters, degrees, and seconds ( #689 )
...
* use meters degrees and seconds
* update changelog
2021-07-11 18:19:41 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
551a9c4955
[decompiler] ASM Branching Support ( #677 )
...
* basic example working in geometry
* before updating offline'
* clean up
* temp
* progress
2021-07-05 16:07:07 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
water111
4bea175140
[decompiler/compiler] Fixes for task-control ( #668 )
...
* fix decompiler for task control
* support in compiler
* changelog
* typo
2021-07-01 21:38:19 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
...
* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111
b19a2c82f0
[decomp] detect vector-! inlined. ( #633 )
...
* fix flipped order
* format
* parser hack
* actually flip
* detect
2021-06-26 22:52:52 -04:00
water111
10b00e57ae
[decomp] Fix flipped byte addressing add and support some VU ops in the parser ( #631 )
...
* fix flipped order
* format
* parser hack
* actually flip
2021-06-26 20:02:21 -04:00
water111
ae2666a7c5
fix use def issues ( #629 )
2021-06-26 16:31:38 -04:00
water111
490633d434
add countdown ( #627 )
2021-06-25 20:51:25 -04:00
water111
d26de26d21
[decompiler] Small bitfield fixes ( #599 )
...
* fix a bunch of small bitfield related things
* fix up test
* format
2021-06-16 21:11:21 -04:00
water111
fef7fad65a
[decompiler] process-drawable-h ( #561 )
...
* decomile process-drawable-h
* one more
2021-06-05 23:55:36 -04:00
water111
54f72e9b10
[decomp] joint-mod-h ( #560 )
...
* decompile joint-mod-h
* format'
* missing include
* fix test
2021-06-05 20:22:03 -04:00
water111
542edfb164
[compiler/decompiler] Take the address of a variable ( #554 )
...
* support taking the address of variables
* partially working stack variables
* implement type cast stuff
* remove final
2021-06-04 13:43:19 -04:00
water111
3d8013633a
[decompiler] Fix rlet in top level and detect matrix and stack inline construction ( #547 )
...
* top level in rlet
* detect matrix and vector inline 0
* pretty print the symbol map
2021-05-31 18:14:18 -04:00
water111
c4f44e265f
[decompiler] Better support for non-virtual methods ( #543 )
...
* fix up nonvirtual method calls and stack new method calls
* look at final in compiler too
2021-05-30 22:52:40 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
...
* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
water111
d719bf5677
[decompiler] support break ( #516 )
...
* support break
* finish implementation of break, decomp method 19 of res
2021-05-23 20:16:34 -04:00
water111
d73501cf19
[decompiler] Get rid of FormStack peek and fix virtual method calls ( #488 )
...
* fix, but it was too easy
* try again
2021-05-15 13:11:20 -04:00
water111
129ab54fd4
[decompiler] clean up if/when/cond and recognize define-perm ( #472 )
...
* clean up if and when and cond decisions
* recognize define perm
2021-05-12 19:46:17 -04:00
water111
21fefa0aaa
[decompiler] small fixes for methods and more reference tests ( #419 )
...
* clean up method stuff, fix a few small bugs, and add references for easy -h files
* more small fixes and reference tests
2021-05-06 00:42:49 -04:00
water111
0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
...
* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
2021-05-05 17:38:16 -04:00
water111
70d93354eb
[Decompile] file-io, loader-h, texture-h, level-h, math-camera-h ( #397 )
...
* file-io and loader-h
* add test for level-h
* math camera-h
2021-04-28 20:51:17 -04:00
water111
3d2ca71fe3
[Decompile] pad and gs ( #389 )
...
* update stuff
* gs reference added
* update config
2021-04-26 21:40:08 -04:00
water111
2002db359a
[Decompiler] WIP: Stack Spills ( #382 )
...
* set up types
* cleaned up type analysis and got things working through atomic ops
* expression working, need types
* improved types and names
* getting close
* finish up dma-disasm
* fix
2021-04-25 14:48:54 -04:00
water111
9867155e7c
[Decompiler] More support for bitfields ( #363 )
...
* temp
* initial support for dynamic bitfields
* some more progress on display
* dma-buffer good
* small fixes
2021-04-17 18:35:50 -04:00
water111
e5f0fecf17
[Decompiler] bitfield support and clean up of DMA ( #350 )
...
* get to vif
* support basic bitfield access
* make bitfields in dma work
* clean up dma
* fix merge conflict
2021-04-11 16:07:01 -04:00
water111
9969445cf7
[Decomp] Math library: transform and quaternion ( #344 )
...
* decompile transform
* types for quaternion
* part of quaternion
* finish quaternion
* fix offline test reference
* wip fix to let issue
* fix
2021-04-02 11:35:14 -04:00
water111
64c35ca453
[Decompiler] Stack Variables ( #338 )
...
* clean up type analysis
* get everything set up
* basic stack variables working
* partial load fix
* most of matrix
* add offline tests
2021-03-27 15:18:59 -04:00
water111
99683c0dac
[decompiler] Add tests and fixes for vector-h and math ( #333 )
...
* before messing with ssa stuff
* fix ash
* bounding box
2021-03-24 19:16:31 -04:00
water111
d60d9b639a
support anonymous functions ( #323 )
2021-03-14 19:06:51 -04:00