water111
7c3ab1f468
do eye rendering on the GPU ( #1219 )
2022-03-04 18:22:01 -05:00
water111
a5b383c78a
[graphics] Rewrite of texture system ( #1212 )
...
* loading cleanup
* temp
* add texture replacement
* fix windows
* oops
* fix windows
* final cleanup
2022-03-02 20:01:37 -05:00
water111
78cde74d5a
update readme and fix always playing str ( #1139 )
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* update readme deps
* replace assert
* bump timeout
* fix memory corruption in kernel
* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
ManDude
67bb1193a8
[runtime] GPU sprite renderer ( #1075 )
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* sprite_3d first attempt
* fixs
* fix Q usage
* ??
* attempt 2
* Update sprite_3d.vert
* works-ish
* works properly!
* scissor fix
* simplify shader
* texture support except everything is broken for some reason
* stuff
* Update SpriteRenderer.cpp
* meltdown
* Revert "simplify shader"
This reverts commit 97bd9b77be .
* Revert "Revert "simplify shader""
This reverts commit 32fb46ce90 .
* fix blend
* fix blend and prim
* fix depth write and texture rendering
* fix bugs
* remove noperspective
* fix and finalize sprite 3D vert shader
* optimize 3D program
* 2D sprites! almost first try
* fixes + merge shader code
* HUD sprite support and clean up code
* oopsie
* fix 3d sprites
* minor cleanup and increase sprite buffer to 8k sprites
* clang
* replace some uses of `glBufferSubData` with `glBufferData`
2022-01-15 12:31:38 -05:00
water111
cd9e74819c
improve performance on intel graphics ( #1041 )
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* improve performance on intel graphics
* more tweaks, add a glfinish button
* remove divide in fragment shader
* temp
* add cpu sky blend
* use vao
* change format
* use floats in direct renderer
* format
* format again
* tfrag ice
2021-12-30 19:38:18 -05:00