Commit Graph

8 Commits

Author SHA1 Message Date
water111 be74613332 cleanup and bug fix (#1161)
* cleanup and bug fix

* crashing

* fix crash bug

* fix tests
2022-02-13 13:03:30 -05:00
water111 8846968963 [Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111 95366d21df Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111 4989470828 recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00
water111 f6d5952498 [decompiler] handle nested conditionals and gotos better (#693)
* diff check

* try that again

* more small fixes
2021-07-11 21:59:27 -04:00
Tyler Wilding 1b5c5239b1 decomp: mostly finish aligner (#686)
* decomp: mostly finish `aligner`

Issues in aligner/aligner-h that require hand-editing after decompilation

* linting
2021-07-11 16:19:03 -04:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00