water111
|
be74613332
|
cleanup and bug fix (#1161)
* cleanup and bug fix
* crashing
* fix crash bug
* fix tests
|
2022-02-13 13:03:30 -05:00 |
|
water111
|
8846968963
|
[Debugger] windows debugger and process drawable (#953)
* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
|
2021-10-31 11:01:15 -04:00 |
|
water111
|
95366d21df
|
Get started on collide-func and clean up log forms in decompiler (#713)
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
|
2021-07-23 20:51:26 -04:00 |
|
water111
|
4989470828
|
recognize +! and set-vector (#706)
"
|
2021-07-17 15:00:10 -04:00 |
|
water111
|
f6d5952498
|
[decompiler] handle nested conditionals and gotos better (#693)
* diff check
* try that again
* more small fixes
|
2021-07-11 21:59:27 -04:00 |
|
Tyler Wilding
|
1b5c5239b1
|
decomp: mostly finish aligner (#686)
* decomp: mostly finish `aligner`
Issues in aligner/aligner-h that require hand-editing after decompilation
* linting
|
2021-07-11 16:19:03 -04:00 |
|
Tyler Wilding
|
bb9fb3b2cd
|
Update all lisp headers to reduce size of formatting PR
|
2020-10-26 21:08:24 -04:00 |
|
water
|
1083bf784e
|
add empty files for all obj files
|
2020-09-04 14:44:23 -04:00 |
|