ManDude
9ff71412e5
[runtime] pckernel implementation ( #1032 )
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* toggle for ripping level models
* Create pckernel.gc
* builds and works
* fix defs
* resolution info works
* native letterboxing
* menu
* Fullscreen buttons
* Update glfw
* fix fullscreen taking over everything for some reason
* fix screenshots and add more menu options
* Cleanup DMA mess in load boundary render code (first try!!)
* Update default-menu.gc
* clang
* fix accidental macros in pairs
* refs
* fix null reference bugs
* add lavatube
* custom aspect ratios work (3D only)
* custom aspect ratios work (3D only)
* fix aspect ratio and non-4x3 debug text
* change `sceOpen`
* deadzone setting
* merge fixes
* check out `debug-pad-display`
* update readme imgs
* settings save works
* oops
* settings read/load (incomplete)
* add `:stop` to debugger and fix detach on Windows
* settings load works
* fullscreen and aspect ratio setting fixes
* swap menu options for convenience
* settings loads automatically properly
* fix panic and font hack edge case
* add rolling, ogre, snow, swamp, sunken b, jungle b
* Fixed borderless on windows please work
* Update fake_iso.txt
* remove error from opengl debug filter
* update refs
* minor tfrag tod palette lookup change
* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
water111
b2052016e2
[decomp] sky/time of day ( #883 )
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* time of day
* goal code seems to work
* stars at wrong spot
* stars and sun work
* debugging clouds
* fix texture correction
* sky works
* cleanup, add profiler
* clean up
* final clean up
* offline tests
* missing include
2021-10-10 20:07:03 -04:00
ManDude
1f15165b33
rename current-display-frame and make it less confusing
2021-08-17 08:04:33 +01:00
ManDude
319bfb0d94
simplify with-dma-buffer-add-bucket
2021-08-17 06:23:08 +01:00
ManDude
26c3fb65e9
make some macros for DMA stuff ( #725 )
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* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
2021-08-01 17:11:32 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
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* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
9867155e7c
[Decompiler] More support for bitfields ( #363 )
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* temp
* initial support for dynamic bitfields
* some more progress on display
* dma-buffer good
* small fixes
2021-04-17 18:35:50 -04:00
water111
5ec9a91eb9
Decompiler fixes + decompiling ( #276 )
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* decomp pad
* more decompilation
* update
* fix test name
2021-02-22 09:36:30 -05:00
ManDude
b92a2823bb
Make a fake-asm macro for (mips) assembly we want to show but not use + some other fixes ( #277 )
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* use new fake-asm macro
* [timer] update some docs and code for clarity
* Fix typos
* uncomment "sync" instructions
* some decimal to hex
* move fake-asm's to gcommon
* [timer] document timer-mode more.
* Fix errors
* i dont like this
2021-02-22 01:02:12 -05:00
water111
4b1b7e9507
[Decompile] DMA and similar ( #275 )
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* add some dma
* clean up
* add progress script and make codacy happy
2021-02-21 11:02:28 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00