water111
|
4a0ac6c155
|
[graphics] first half of shadow renderer (#1246)
* start on dma stuff
* temp
* temp
* add shadow cpu
|
2022-03-22 21:42:37 -04:00 |
|
water111
|
a66eef6034
|
more small fixes (#1094)
* more small fixes
* better bones fix
* type fix
|
2022-01-19 19:39:36 -05:00 |
|
water111
|
656489e942
|
[decomp] Clean up - part 2 (#687)
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
|
2021-07-11 16:35:25 -04:00 |
|
Tyler Wilding
|
506b5d8ceb
|
Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575)
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
|
2021-06-12 21:52:55 -04:00 |
|
Tyler Wilding
|
bb9fb3b2cd
|
Update all lisp headers to reduce size of formatting PR
|
2020-10-26 21:08:24 -04:00 |
|
water
|
1083bf784e
|
add empty files for all obj files
|
2020-09-04 14:44:23 -04:00 |
|