water111
a5b383c78a
[graphics] Rewrite of texture system ( #1212 )
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* loading cleanup
* temp
* add texture replacement
* fix windows
* oops
* fix windows
* final cleanup
2022-03-02 20:01:37 -05:00
water111
c9fc4f0bf9
[graphics] eyes ( #1169 )
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* first draft eye renderer
* working
* working
2022-02-15 19:37:51 -05:00
water111
2342b6fb0f
[graphics] MERC ( #1124 )
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* merc dma generation
* wip very early version of merc
* small fixes
* fix
* fix more merc bugs
* derp fixed min
* oops we did need something weird on max
* merc for everything
* program optimization 1
* more optimization
* windows
* windows 2
* clean up
* fix test
* BLERC
2022-02-03 22:45:41 -05:00
ManDude
59a12029a0
[decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers ( #997 )
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* fix a couple macros in ref tests
* `default-menu` cleanup
* add `find-instance-by-name` func
* improve debugger slightly hopefully
* fix IOP PLAY buffer overrun bug
* fix `default-menu` more
* automatically convert ints in static pairs to/from bintegers
* fix test
* clang
* fix a few more lambdas
* update refs
* add custom menu cuz cool
* oopsie! also make `default-level` and `halfpipe` go away
* add camera teleport menu
* update types in debug menu
2021-12-09 18:39:40 -05:00
water111
b2052016e2
[decomp] sky/time of day ( #883 )
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* time of day
* goal code seems to work
* stars at wrong spot
* stars and sun work
* debugging clouds
* fix texture correction
* sky works
* cleanup, add profiler
* clean up
* final clean up
* offline tests
* missing include
2021-10-10 20:07:03 -04:00
water111
b1e987c42f
fix pointer set to #f in static ( #864 )
2021-09-28 22:20:45 -04:00
water111
f0ceea8b2e
[sparticle] 2d hud particles ( #849 )
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* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
2021-09-26 11:41:58 -04:00
water111
11e11d2c04
[decompiler] Several small fixes ( #775 )
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* fix assorted bugs
* stricter return types
* only look for functions in code files
2021-08-19 20:35:12 -04:00
ManDude
1f15165b33
rename current-display-frame and make it less confusing
2021-08-17 08:04:33 +01:00
ManDude
319bfb0d94
simplify with-dma-buffer-add-bucket
2021-08-17 06:23:08 +01:00
water
3bba86ce18
support mt4hh texture for japanese fonts
2021-08-11 19:36:15 -04:00
water
0dfe6a169d
fonts and stuff work
2021-08-08 20:46:14 -04:00
water
124003f5f2
store texture in pool
2021-08-08 15:46:34 -04:00
water
54301a36be
texture decoding
2021-08-08 13:12:44 -04:00
ManDude
26c3fb65e9
make some macros for DMA stuff ( #725 )
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* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
2021-08-01 17:11:32 -04:00
water111
2b6684aa5c
[decompiler] Working toward bsp ( #717 )
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* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
95366d21df
Get started on collide-func and clean up log forms in decompiler ( #713 )
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* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111
f6d5952498
[decompiler] handle nested conditionals and gotos better ( #693 )
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* diff check
* try that again
* more small fixes
2021-07-11 21:59:27 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
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* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
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* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
6366068bc0
Support dir tpages ( #671 )
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* support dir tpages
* fix warnings and bad return
* one more try
* revive the offline test script
* fix this null bug
2021-07-02 14:50:58 -04:00
water111
a81aef889a
Level load test ( #656 )
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* tweaks for loading VI1
* temp
* clean up
2021-06-30 19:20:31 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
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* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
Tyler Wilding
506b5d8ceb
Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h ( #575 )
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* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
2021-06-12 21:52:55 -04:00
water111
5b24e43143
Change syntax for boxed array to support different length and allocated-length ( #568 )
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* change syntax for boxed array
* fix test and make the flava thing kind of work
2021-06-07 20:22:06 -04:00
water111
0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
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* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
2021-05-05 17:38:16 -04:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00