water111
35bdc9b1d3
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
...
* also add a new sprite renderer
* claaaang
* goal build fix
* fix tests, add stack singleton option
* make all event-message-blocks the same
* diskboot
2022-01-21 21:11:57 -05:00
water111
38c805ca7c
unused version of collide line sphere collide list ( #1071 )
2022-01-09 17:45:19 -05:00
Tyler Wilding
d317497c64
decomp: main-collide and support a bunch of new inline-asm operations ( #673 )
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* decomp/goal-lib: Implement all fixed point macros
* decompiler/goalc: Support half-word and byte parallel extend ops
* decompiler/goalc: Support all parallel compare instructions
* decompiler/goalc: Wire up PPACH and parallel bitwise operations
* goalc: Add emitter tests
* decomp: finalize `main-collide`
* codacy lint
2021-07-27 19:57:14 -04:00
water111
1ffd42e090
[decomp] clean up and make level-update-after-load work ( #628 )
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* temp
* make level-update-after-load work
* add missing const
2021-06-26 13:03:31 -04:00
ManDude
46b83bda2a
[decomp] debug ( #607 )
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* [decomp] `debug`
* shut up
2021-06-19 14:24:55 -04:00
water111
79d10979da
[decomp] math-camera ( #491 )
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* decompile math camera
* missing line
2021-05-15 20:08:08 -04:00
water111
25301a8bbc
[Decompiler, Game] Run type prop on gstring ( #168 )
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* run type prop on gstring
* add types-h
* new settings
* cmake switch
* down to 4 failing functions
* clang format
2020-12-26 11:09:59 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00