Commit Graph

54 Commits

Author SHA1 Message Date
ManDude a7eee4fdc9 [game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
water111 1db96c72ab [goalc] macro expansion in integer constants (#1282)
* [goalc] macro expansion in integer constants

* working

* didn't break it yet

* support conditional compilation

* fix up some more small bugs

* fix duplicate evaluation of bitfield definitions

* paranoid
2022-04-07 19:13:22 -04:00
ManDude af447aeab7 [game] subtitles support (tools + goal + text file). (#1174)
* add subtitles support (tools + goal + text file).

* add to build system proper

* better handling of line speakers

* billy test subtitles

* adjust timings

* better handling of subtitle timing + citadel subs

* press square to toggle cutscene subtitles

* improve DirectRenderer performance

* clang

* dont error out if there's no user files

* make system supports multiple inputs for subtitles

* clang

* oh no typo!!

* avoid future issues

* fix warp gate crash

* remove no longer necessary code in DirectRenderer

* remove temp prints

* delete triplicate code

* i found a better way

* fix make issues with subtitles

* force avx compilation
2022-02-19 13:10:10 -05:00
ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00
water111 78cde74d5a update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
water111 54c6ddbab9 pass filename through (#1080) 2022-01-15 23:31:07 -05:00
ManDude 59d071eccb [goos/goal] user profiles (#977)
* implement user profiles

* example usage!

* typo

* use a cond

* fix errors

* fixes

* fix potential commandline args disaster
2021-11-24 00:44:04 -05:00
water111 8846968963 [Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111 24fe2c78c0 [goalc] Address-to-line (#783)
* refactor debug info stuff before adding form to emit

* source mapping working for non-macro sourced forms

* support macros
2021-08-26 20:33:00 -04:00
water111 7a5562106e Compiler performance improvements and error clean-up (#782)
* compiler cleanup and error improvement

* fix test
2021-08-24 22:15:26 -04:00
water111 4d76d2f11a add get-enum-vals (#737) 2021-08-02 22:01:10 -04:00
water111 aa58d146c2 [goalc] register allocator v2 (#731)
* clean up allocator interface to be simpler

* working on functions without spills

* working for all

* fix missing includes for windows

* more windows includes

* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00
water111 ef011f4fe8 [goalc] add a build system (#704)
* add first attempt at build system

* fix stupid bug

* try again
2021-07-15 21:37:15 -04:00
water111 f516737cf7 [decompile] bsp-h (#562)
* decompile bsp-h

* a few more

* some more

* fix merge conflicts
2021-06-07 18:30:16 -04:00
Tyler Wilding 698d96cc4e Decompilation: Next batch of files (#539)
* decomp: `collide-frag-h`

* decomp: `effect-control-h`

* decomp: `cam-update-h`

* decomp: `collide-func`

variable pass failed on ray-plane-intersect: invalid unordered_map<K, T> key

* decomp: `cylinder` with vector dot product issue

* decomp: `debug-sphere`

* decomp: `generic`

* decomp: fix `effect-control-h`

* scripts: improve decomp-next script

* decomp: Fix `debug-sphere` issues via type casting

* decomp: Add `collide-frag-h` to reference tests

* scripts: Add script to add a new reference test

* decomp: Add `cam-update-h` to reference tests

* goalc: Fix empty let removal issue

* decomp: Not adding cylinder to goal_src yet either

* decomp: Add `debug-sphere` to reference tests

* decomp: Attempt to finish `generic` but blocked by decomp issue

https://github.com/water111/jak-project/issues/563

* linting

* decomp: Resolve failing tests

* decomp: Address feedback
2021-06-06 23:01:30 -04:00
water111 542edfb164 [compiler/decompiler] Take the address of a variable (#554)
* support taking the address of variables

* partially working stack variables

* implement type cast stuff

* remove final
2021-06-04 13:43:19 -04:00
water111 663b5c7899 [OpenGOAL] Support for 128-bit arguments and return values (WIP) (#510)
* xmm call and return working, needs some careful double checking and tests

* clean up and test
2021-05-20 20:12:49 -04:00
water111 433993074a Clean up some errors/crashes in decompiler (#452)
* fix offline tests, clean up some warnings

* clean up warnings during decomp

* fix remaining crash issues
2021-05-11 16:43:13 -04:00
ManDude 1d72e79df8 [repl] Always reset runtime before disconnecting (#448) 2021-05-11 15:14:09 -04:00
Tyler Wilding 44fa183922 repl: Add auto-listening capabilities -auto-lt (#405)
Closes #403
2021-05-01 10:33:41 -04:00
water111 c09e18f3a7 Fix stack new and add size-of to compiler (#370)
* make decompiler output stack-no-clear

* add size-of
2021-04-18 19:51:15 -04:00
water111 9867155e7c [Decompiler] More support for bitfields (#363)
* temp

* initial support for dynamic bitfields

* some more progress on display

* dma-buffer good

* small fixes
2021-04-17 18:35:50 -04:00
water111 fe336b7b5f [compiler] fix warnings in repl lib and add macros to autocomplete (#317)
* fix warnings in repl lib and add macros to autocomplete

* fix crash on ctrl-c, build runtime as static lib and make goos prompt look fancier

* some tweaks for linux build
2021-03-11 12:54:16 -05:00
Tyler Wilding 8bba3d7fd7 REPL: Add clear-screen / auto-complete / basic hints and syntax highlighting (#316)
* swap to replxx from linenoise

* repl: Implement form auto-tab-completion

* repl: color coordinate the prompts

* repl: Add some basic syntax highlighting, bracket pairs and forms (all one color)

* repl: A more consistent starting screen for the repl

* repl: bug fix for auto-complete

* debug linux

* linting
2021-03-07 23:41:21 -05:00
water111 9168f03289 [Compiler] Add get-info (#306)
* wip symbol info

* finish implementation
2021-03-04 10:33:59 -05:00
water111 d9aa535dd0 [Decompiler] Fix issues in gcommon (#305)
* fix several issues

* small fixes
2021-03-03 20:52:25 -05:00
water111 413c1f5c74 [Decompiler] Add offline tests (#303)
* add offline test for gcommon as an example.

* fix test

* unused var
2021-03-03 15:42:55 -05:00
water111 6e0ff4c9d0 [Decompiler] Clean up the output (#245)
* fix parent issue

* fix compiler issue

* update

* add error messages

* fix error

* fix array access, temporary

* more clean

* fix

* rename arg variables better

* fix method name

* fix no return value in decompiler

* many small fixes

* cheat types so it works

* name map

* fix old test'
2021-02-09 20:59:14 -05:00
water111 e05f3ceefc Implement gkernel: Part 2 (#155)
* update

* small fixes

* deactivate

* simple kernel test
2020-12-08 21:41:36 -05:00
water111 06918e1fea Implement gkernel: Part 1 (#150)
* start gkernel implementation

* progress

* more of kernel

* swap to new dispatcher, will it work on windows

* update
2020-12-05 17:09:46 -05:00
water111 90e5c023f1 Basic Inline Assembly (#149)
* basic inline assembly support

* fix rlet

* clean up detail in IR and update documentation
2020-12-04 12:57:10 -05:00
water111 ea479bee98 Add enums and some cleanup (#148)
* support enums

* better compiler warnings

* tweaks to build with clang
2020-12-02 19:51:42 -05:00
water111 71dda76e2b Add some compiler features and documentation (#147)
* update doc

* add disassemble and type checking

* improve compiler error messages
2020-12-01 21:39:46 -05:00
water111 460ec874bb Add support for stack integers (#135)
* add support for stack integers

* update documentation

* revise value type stack variables
2020-11-22 12:22:19 -05:00
water111 953c1512db Process Text Files in Decompiler (#122)
* begin support for v2

* export game text

* generate text files

* working text load

* fix windows

* add test and clean up game tests a bit

* load the right file

* add separate program to launch the data compiler

* add offline test script
2020-11-19 21:22:16 -05:00
water111 951f31878e [Source Line Debugger] Tracking objects and IR (#115)
* track where segments are when debugging

* missing windows include

* figure out what function we're in

* addr to IR is working
2020-11-13 22:33:57 -05:00
water111 c09541fa98 Add some debugger memory utilities (#109)
* add some memory utilities

* run waitpid in a separate thread and support very simple breakpoints

* fix breakpoints

* add missing windows stub function

* fix error message on exit
2020-11-06 13:59:39 -05:00
water111 0451a06d76 Set up the compiler to ptrace the runtime (#107)
* set up the compiler to ptrace the runtime

* clang format

* move debugger state to a separate Debugger class

* support registers and break and continue

* documentation and fix windows

* make listener part of compiler, not a separate library

* implement memory read and write

* fix for windows
2020-10-31 14:07:43 -04:00
water111 a45d180f2c Try to speed up the build (#106)
* first attempt

* attempt 2

* windows and formatting fix
2020-10-29 21:27:52 -04:00
water111 cee6c21603 Add basic features for types and objects (#52)
* started adding simple functions in gcommon

* more tests and features

* more tests, debug windows

* debug prints for windows

* back up some regs for windows

* remove debugging prints
2020-09-19 13:22:14 -04:00
water111 c7c342ce7e Add defmethod and some uses of the deref operator (#51)
* add tests for various xmms

* use unaligned stores and loads to back up and restore xmm128s and also fix argument spilling bug

* add deftype

* add deref and fix some method _type_ things
2020-09-18 22:02:27 -04:00
water111 abcd444a3b Add deftype (#48)
* initial deftype implementation

* fix library setup for windows

* implement deftype

* fix memory bug

* fix formatting
2020-09-17 21:47:52 -04:00
water e7f8620c92 add floats and inline stuff 2020-09-13 10:44:12 -04:00
water111 90a7e9b4b9 Add addition and subtraction for integers, build macros, dgo building, and build/load test (#35)
* see if math works on windows

* add dgo

* windows debug

* windows debug 2

* one more debug try

* add extra debug print and change logic for slashes

* update

* again

* try again

* remove build game

* remove build game

* add back build-game

* remove runtime from test

* test

* reduce number of files

* go to c++ 14

* big stacks

* increase stack size again

* clean up cmake files
2020-09-12 20:41:12 -04:00
water111 d56540f8c0 Add lambda and static objects (#30)
* add some more tests for let

* support static strings

* add function calling

* add prints for windows debgu

* one test only

* try swapping r14 and r15 in windows

* swap back

* disable defun for now

* fix massive bug

* fix formatting
2020-09-12 13:11:42 -04:00
water111 de5aa7e5e4 Move duplicated utilities to the common util folder and remove NEXT_DIR (#29)
* move things to the common library and remove next_dir

* fix for windows

* one last windows fix

* last fix for real this time

* debug listener test

* fix listener threading bug
2020-09-10 20:03:31 -04:00
water f55c2d305d another fix 2020-09-08 19:49:58 -04:00
water 1394cf13cd 17 of 124 compiler tests passing 2020-09-07 19:17:48 -04:00
water ee4eb9f128 add some basic symbol stuff 2020-09-07 13:28:16 -04:00
water 1de0cbb6f6 enable macros 2020-09-06 17:42:20 -04:00