Commit Graph

17 Commits

Author SHA1 Message Date
ManDude 5b44aece75 random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00
water111 e84b5a2346 [collision] implement most of background collision, spawn target! (#1076)
* fill collide cache with bounding box working

* yprobe fully working for background at least

* target

* final cleanup, add a bit more foreground mesh stuff that is untested

* warnings, merge issues

* tests

* revert debug changes, format'

* rendering perf
2022-01-15 16:52:47 -05:00
water111 691c33f8d9 [goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
* update ref after pretty printer changes

* another try
2022-01-08 15:09:00 -05:00
Tyler Wilding 7edfc8bcec decomp: Re-attempting previously blocked state decomp files (#907)
* blocked: `part-tester` - `code` handler thinks it returns nothing

* blocked: `crates` finished but `go` is returning none causing issues

* blocked: `(event ram-boss-idle)::snow-ram-boss` expression building fails due to delay slot issue

* decomp: finish `snow-ram` | `seagull` blocked, new static data issue

* decomp: finish `snow-bumper`

* stuck: `snow-ball` close, can't figure out a type made on the stack

* decomp: finish `spider-egg`

* decomp: finish `puffer`

* decomp: finish `driller-lurker`

* decomp: finish `dark-crystal`

* stuck: `kermit` - mostly done but stuck on a joint related callback arg

* decomp: finish `gnawer`

* decomp: finish `mother-spider-egg`

* decomp: finish `swamp-blimp`

* stuck: `mistycannon` prebind function signature

* decomp: finish `citb-plat`

* decomp: finish `darkvine`

* blocked: `jungle-mirrors` - issues with `link` macro

* decomp: finish `launcherdoor`

* decomp: finish `quicksandlurker` except for 1 unused function

* stuck: `balloonlurker` - `(code balloonlurker-mine-explode)` has some weird joint related code

* stuck: need to decompile an asm func in `orbit-plat`

* decomp: finish `voicebox`

* blocked: `mother-spider` has issues where `go` returns none

* decomp: finish `bully`

* decomp: finish `seagull`

* fixed up after merge conflicts

* decomp: finish `jungle-mirrors`

* update gsrc

* double checked files, fixed issues

* decomp: revert change to projectile methods

* decomp: some more fixes

* address feedback

* fix up remaining method calls in `cam-states`

* fix jungle-mirrors
2021-12-11 13:27:24 -05:00
water111 dbc266c00b New Pretty Printer (#994)
* begin work on improved pretty printer

* update ref

* finish pretty printer

* force line break for defstate
2021-12-04 16:06:01 -05:00
ManDude 25b0e1be7d [decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
ManDude 80a002f8c0 [decomp] entity birth (#964)
* make birthing work

* fix float representation on defskelgroup

* test

* update

* debugger improvements & dont upload aux sprites

* ?

* fix progress

* fixes

* fixes

* Create bea.gd

* fix test

* fix xmm reg clobbering in kernel (water)

* cleanup cam-start

* clear gamepad state every frame

* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
Tyler Wilding 44c43610ce game: Get camera code working (#965)
* cmake: disable edit&continue flags

* goos: make the build system work for alternate file paths nicely

* vs: update vs config

* vscode: extend terminal buffer!

* vs: fix presets

* debugger: fix exception handler

* game: add logo to application

* decomp: get `cam-master` to "work" -- manually changed return type

* debugger: fix printing issue

* game: get the camera actually working

* game: neutralize the analog sticks

* game: support analog sticks

* tests: update ref tests

* temp commit - inprogress stuff

* fix `send-macro`

* turn camera stuff back on, seems to work.  Still kernel-dispatch problem though

* address feedback

* formatting
2021-11-13 22:41:15 -05:00
ManDude 8ca67a5c21 [decomp] add (most) PAL changes to main (#925)
* add (most) PAL changes to `main`

* fix examplecam movement

* fix up camera code

* Use `score` system when decompiling structures

* typo

* restore asserts
2021-10-23 15:38:06 -04:00
Tyler Wilding 45318be063 decomp: finish _almost all of_ the remaining camera code (#845)
* decomp: mostly finish `cam-master`

* decomp/scripts: lots of work in cam-states

* stash

* Merge remote-tracking branch 'water111/master' into decomp/camera-master

Updated submodule third-party/googletest

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: mostly finish `cam-states` need to fix a macro issue

* blocked: `cam-master` decompiler crash when adding casts

* decomp: finish `cam-states-dbg`

* decomp: mostly finish `pov-camera` with the exception of joint-related code

* decomp: `cam-debug` finished decompiling, no way does this compile yet though

* decomp: considerable work done in `cam-layout`

* decomp: `cam-layout` almost done!

* decomp: `pov-camera` finished, TC tests will fail for now

* decomp: working on resolving issues

* decomp: cam-layout decompiling

* fixing more issues in cam-master...one event handler remains

* skip problematic function in `cam-master` for now

* gsrc: update res macros

* decomp: finish `cam-states`

* decomp: giving up on `cam-debug`

* tests: allow skipping state handlers in ref tests

* decomp: working through cam-layout bugs

* decomp: allow for shifting non-integers

* decomp: finalize `cam-layout` and `cam-master`

* decomp: finalize `cam-states`

* cleanup: bi-annual formatting of the casting files

* formatting

* address feedback - leave the float labels alone for now

* address feedback

* linting/formatting

* update gsrc and ref tests

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-16 21:01:23 -04:00
ManDude caac740aff [decomp] fisher and FIN.DGO (finalboss) level (#899)
* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`

* fixes

* add files

* add `:states` list to `deftype` and fix files

* test state forward decl's on a few more types

* also the refs

* add light-eco

* whatever
2021-10-16 14:06:33 -04:00
water111 9225d28444 clean up casts around conds with elses (#904) 2021-10-16 12:02:49 -04:00
water111 188373a3f6 decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
water111 c2c6d3ba46 [decompiler] detect res-lump macros (#796)
* support res lump float

* handle data macro

* rest of res macros

* add vi3 to the build system

* missing close paren
2021-08-31 15:01:54 -04:00
water111 41507f1aee nest floating point addition and multiply operations (#794)
* nest floating point addition and multiply operations

* fix mood
2021-08-31 12:04:46 -04:00
water111 12446037bd [decompiler] Make addition nicer (#733)
* temp

* update refs

* update reference

* fix tests
2021-08-01 18:24:58 -04:00
Tyler Wilding d37e6c548e decomp: camera | cam-combiner | cam-start | cam-update (#621)
* started process on `camera`

* the bulk of `camera` is finished, with the exception of a few

* decomp: Confirmed function ret value

* decomp: `cam-combiner` dead code issue

* stash

* decomp: finish `cam-combiner`

* decomp: finish `cam-start`

* decomp: mostly finish `cam-update`, just needs polish now

* `cam-standard-event-handler` still causing issues

* `cam-combiner` issues with top-level `s6` usage

* decomp: update reference tests

* decomp: finalize `cam-start`

* decomp: `cam-update` cleaned up everything except the array of planes issue

* label correction

* still blocked in cam-combiner over casting issues

* decomp:  resolve issues in `cam-start`

* decomp: finalize `cam-update`

* stash

* decomp: finalize `cam-combiner`

* decomp: finalize `camera`

* decomp: address feedback
2021-07-30 22:18:35 -04:00