ManDude
|
24578b64b9
|
proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
|
2022-02-12 12:26:19 -05:00 |
|
water111
|
691c33f8d9
|
[goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
* update ref after pretty printer changes
* another try
|
2022-01-08 15:09:00 -05:00 |
|
water111
|
dbc266c00b
|
New Pretty Printer (#994)
* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
|
2021-12-04 16:06:01 -05:00 |
|
water111
|
41507f1aee
|
nest floating point addition and multiply operations (#794)
* nest floating point addition and multiply operations
* fix mood
|
2021-08-31 12:04:46 -04:00 |
|
Tyler Wilding
|
d317497c64
|
decomp: main-collide and support a bunch of new inline-asm operations (#673)
* decomp/goal-lib: Implement all fixed point macros
* decompiler/goalc: Support half-word and byte parallel extend ops
* decompiler/goalc: Support all parallel compare instructions
* decompiler/goalc: Wire up PPACH and parallel bitwise operations
* goalc: Add emitter tests
* decomp: finalize `main-collide`
* codacy lint
|
2021-07-27 19:57:14 -04:00 |
|
water111
|
bd9f550d82
|
add ref test for sprite and support nested bitfields in static data (#723)
|
2021-07-26 20:02:16 -04:00 |
|
water111
|
95366d21df
|
Get started on collide-func and clean up log forms in decompiler (#713)
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
|
2021-07-23 20:51:26 -04:00 |
|
water111
|
4989470828
|
recognize +! and set-vector (#706)
"
|
2021-07-17 15:00:10 -04:00 |
|
water111
|
a6d5c4eda3
|
[decompiler] clean up vector detection and add vector float product detection (#638)
* change
* recognize vector float product and update tests
|
2021-06-27 17:24:35 -04:00 |
|
water111
|
bfb1fbe1fc
|
[decompiler] recognize more inlined vector functions (#637)
* detect vector+
* recognize reset
|
2021-06-27 12:11:30 -04:00 |
|
water111
|
06ae38d464
|
[decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up
* fix test
|
2021-06-19 15:50:52 -04:00 |
|
water111
|
409c1f5a7d
|
[Decompiler] WIP new type analysis tools (#601)
* add multi-lookup
* use multi-lookup
|
2021-06-17 21:50:36 -04:00 |
|
water111
|
92afd62e2c
|
[decompiler] fix missing casts issue (#573)
* fix casts issue
* fix bug
* one last small fix
|
2021-06-09 21:35:13 -04:00 |
|
water111
|
fef7fad65a
|
[decompiler] process-drawable-h (#561)
* decomile process-drawable-h
* one more
|
2021-06-05 23:55:36 -04:00 |
|
water111
|
54f72e9b10
|
[decomp] joint-mod-h (#560)
* decompile joint-mod-h
* format'
* missing include
* fix test
|
2021-06-05 20:22:03 -04:00 |
|
water111
|
3d8013633a
|
[decompiler] Fix rlet in top level and detect matrix and stack inline construction (#547)
* top level in rlet
* detect matrix and vector inline 0
* pretty print the symbol map
|
2021-05-31 18:14:18 -04:00 |
|
water111
|
c4f44e265f
|
[decompiler] Better support for non-virtual methods (#543)
* fix up nonvirtual method calls and stack new method calls
* look at final in compiler too
|
2021-05-30 22:52:40 -04:00 |
|
Tyler Wilding
|
b75a64fc29
|
(init-vf0-vector) to make vector code a bit more readable (#494)
* decomp: Use a macro for loading VF0 (maybe should be in goal-lib.gc?)
* update references
* lint: format
* delete now unused file
|
2021-05-16 13:49:24 -04:00 |
|
water111
|
79d10979da
|
[decomp] math-camera (#491)
* decompile math camera
* missing line
|
2021-05-15 20:08:08 -04:00 |
|