Commit Graph

10 Commits

Author SHA1 Message Date
water111 be74613332 cleanup and bug fix (#1161)
* cleanup and bug fix

* crashing

* fix crash bug

* fix tests
2022-02-13 13:03:30 -05:00
ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00
water111 dbc266c00b New Pretty Printer (#994)
* begin work on improved pretty printer

* update ref

* finish pretty printer

* force line break for defstate
2021-12-04 16:06:01 -05:00
Tyler Wilding 5f1ed7ab60 decomp: decompile *-obs files (#856)
* decomp: mostly finish `cam-master`

* decomp/scripts: lots of work in cam-states

* stash

* Merge remote-tracking branch 'water111/master' into decomp/camera-master

Updated submodule third-party/googletest

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: mostly finish `cam-states` need to fix a macro issue

* blocked: `cam-master` decompiler crash when adding casts

* decomp: finish `cam-states-dbg`

* decomp: mostly finish `pov-camera` with the exception of joint-related code

* decomp: `cam-debug` finished decompiling, no way does this compile yet though

* decomp: considerable work done in `cam-layout`

* decomp: `cam-layout` almost done!

* decomp: `pov-camera` finished, TC tests will fail for now

* decomp: working on resolving issues

* decomp: cam-layout decompiling

* fixing more issues in cam-master...one event handler remains

* skip problematic function in `cam-master` for now

* gsrc: update res macros

* decomp: finish `cam-states`

* decomp: giving up on `cam-debug`

* tests: allow skipping state handlers in ref tests

* decomp: working through cam-layout bugs

* decomp: allow for shifting non-integers

* decomp: finalize `cam-layout` and `cam-master`

* decomp: finalize `cam-states`

* cleanup: bi-annual formatting of the casting files

* formatting

* decomp: start working on beach-obs

* blocked: `beach-obs` mostly finished, but handle cast issues and unknown `prebind` func signature

* blocked: `villagep-obs` done, `s6` not being referred to as `self`

* decomp: finish `citadel-obs`

* decomp: finish `darkcave-obs`

* blocked: need to allow `hud-h` to decompile properly (#f as static pointer)

* decomp: finish `jungle-obs`

* decomp: finish `village-obs`

* blocked: `misty-obs` handle cast issues

* decomp: finish `village2-obs`

* decomp: 1 function left in `swamp-obs`, particle related -- maybe we know now?

* decomp: finish `swamp-obs`

* blocked: `maincave-obs` handle casts

* decomp: finish `sunken-obs`

* blocked: `rolling-obs` handle casts and hud-parts

* decomp: finish `firecanyon-obs`

* decomp: finish `ogre-obs`

* blocked: `village3-obs` gives up type analysis!

* blocked: `snow-obs` has hud-parts and handle casts code

* decomp: finish `snow-flutflut-obs`

* blocked: `lavatube-obs` has s6-1 issue

* blocked: `title-obs` handle cast issues

* fixed post merge problems

* decomp: finish `jungleb-obs`

* blocked: `training-obs` has `s6-1` issue

* fix type consistency

* scripts: Extend update script to handle the game-text-id enum as well

* git: Update git attributes to effectively halve PR burden

* fixed `sound-play-by-name` signature

* fix particle definitions in firecanyon-obs

* fix func signature in racer-states

* update ref tests

* tests: update current ref tests

* tests: add `joint` to ref-tests

* tests: add `process-drawable` to ref-tests

* updated gsrc

* add back manual fix

* address most feedback, update source files

* get rid of forward declarations in `darkcave-obs`

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-11-05 21:29:32 -04:00
Tyler Wilding 45318be063 decomp: finish _almost all of_ the remaining camera code (#845)
* decomp: mostly finish `cam-master`

* decomp/scripts: lots of work in cam-states

* stash

* Merge remote-tracking branch 'water111/master' into decomp/camera-master

Updated submodule third-party/googletest

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: mostly finish `cam-states` need to fix a macro issue

* blocked: `cam-master` decompiler crash when adding casts

* decomp: finish `cam-states-dbg`

* decomp: mostly finish `pov-camera` with the exception of joint-related code

* decomp: `cam-debug` finished decompiling, no way does this compile yet though

* decomp: considerable work done in `cam-layout`

* decomp: `cam-layout` almost done!

* decomp: `pov-camera` finished, TC tests will fail for now

* decomp: working on resolving issues

* decomp: cam-layout decompiling

* fixing more issues in cam-master...one event handler remains

* skip problematic function in `cam-master` for now

* gsrc: update res macros

* decomp: finish `cam-states`

* decomp: giving up on `cam-debug`

* tests: allow skipping state handlers in ref tests

* decomp: working through cam-layout bugs

* decomp: allow for shifting non-integers

* decomp: finalize `cam-layout` and `cam-master`

* decomp: finalize `cam-states`

* cleanup: bi-annual formatting of the casting files

* formatting

* address feedback - leave the float labels alone for now

* address feedback

* linting/formatting

* update gsrc and ref tests

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-16 21:01:23 -04:00
ManDude 03ffb97176 define every skeleton-group, name every inherited virtual state (#712)
* define every skeleton-group, name every inherited virtual state

* typo!
2021-07-23 20:38:05 -04:00
water111 a6d5c4eda3 [decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111 92afd62e2c [decompiler] fix missing casts issue (#573)
* fix casts issue

* fix bug

* one last small fix
2021-06-09 21:35:13 -04:00
water111 62dfa1bf07 [TypeSystem] add heap-base property to types (#431)
* support heap base in the type system

* lock around modification of status
2021-05-09 19:40:36 -04:00
Tyler Wilding 2a315419de tests: Automate the offline reference tests better (#427)
* tests: Move all files to new directories

* scripts: Update decomp scripts

* tests: Remove hard-coded list for offline tests

* linting
2021-05-09 17:03:58 -04:00