ManDude
0cdeed9be7
minor windows fixes ( #1311 )
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* [pp2] put `define` dest on a single line
* update source!
* Update type_analysis.cpp
* update old credits & racer code
* change clang-cl args (REALLY force avx)
* Update credits_REF.gc
* comment small unused code
* add timer to decompiler
* fix unnecessary copy-constructors (no speed increase)
* fixes
* Update expression_build.cpp
* wtf is this thing anyway
* im bored.
* clang
* fix!
* Revert "fix!"
This reverts commit 5b1ce6c718 .
* Revert "clang"
This reverts commit 5e67d9ccd1 .
* Revert "im bored."
This reverts commit 070e957ce8 .
* Revert "Update expression_build.cpp"
This reverts commit b94d092fc5 .
* Revert "fixes"
This reverts commit f3d871f60a .
* Revert "fix unnecessary copy-constructors (no speed increase)"
This reverts commit 9100725802 .
* Keep the random inoffensive changes
* Revert "Update type_analysis.cpp"
This reverts commit d2456a5c75 .
* Update type_analysis.cpp
2022-04-17 21:11:09 -04:00
water111
691c33f8d9
[goos] fix pretty printer bugs, update ref after pretty printer changes ( #1063 )
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* update ref after pretty printer changes
* another try
2022-01-08 15:09:00 -05:00
ManDude
9ff71412e5
[runtime] pckernel implementation ( #1032 )
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* toggle for ripping level models
* Create pckernel.gc
* builds and works
* fix defs
* resolution info works
* native letterboxing
* menu
* Fullscreen buttons
* Update glfw
* fix fullscreen taking over everything for some reason
* fix screenshots and add more menu options
* Cleanup DMA mess in load boundary render code (first try!!)
* Update default-menu.gc
* clang
* fix accidental macros in pairs
* refs
* fix null reference bugs
* add lavatube
* custom aspect ratios work (3D only)
* custom aspect ratios work (3D only)
* fix aspect ratio and non-4x3 debug text
* change `sceOpen`
* deadzone setting
* merge fixes
* check out `debug-pad-display`
* update readme imgs
* settings save works
* oops
* settings read/load (incomplete)
* add `:stop` to debugger and fix detach on Windows
* settings load works
* fullscreen and aspect ratio setting fixes
* swap menu options for convenience
* settings loads automatically properly
* fix panic and font hack edge case
* add rolling, ogre, snow, swamp, sunken b, jungle b
* Fixed borderless on windows please work
* Update fake_iso.txt
* remove error from opengl debug filter
* update refs
* minor tfrag tod palette lookup change
* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
water111
dbc266c00b
New Pretty Printer ( #994 )
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* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
2021-12-04 16:06:01 -05:00
water111
b2052016e2
[decomp] sky/time of day ( #883 )
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* time of day
* goal code seems to work
* stars at wrong spot
* stars and sun work
* debugging clouds
* fix texture correction
* sky works
* cleanup, add profiler
* clean up
* final clean up
* offline tests
* missing include
2021-10-10 20:07:03 -04:00
water111
4616f436f1
fix missing bitfield ( #811 )
2021-09-01 21:02:16 -04:00
water
ee81b709a4
add merc
2021-08-14 23:31:17 -04:00
water
097ae07bb8
clean up font color
2021-08-14 13:06:43 -04:00
water
3fb5d71340
update offline test
2021-08-11 20:29:51 -04:00
water111
12446037bd
[decompiler] Make addition nicer ( #733 )
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* temp
* update refs
* update reference
* fix tests
2021-08-01 18:24:58 -04:00
water111
95366d21df
Get started on collide-func and clean up log forms in decompiler ( #713 )
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* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111
f6d5952498
[decompiler] handle nested conditionals and gotos better ( #693 )
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* diff check
* try that again
* more small fixes
2021-07-11 21:59:27 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
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* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
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* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
Tyler Wilding
87961bdb3b
decomp: generic ( #611 )
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* decomp: Fix casting issue with uint64's from static data
* decomp: `generic`
* add forward declaration
Co-authored-by: water111 <48171810+water111@users.noreply.github.com >
2021-06-20 16:02:15 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
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* clean up
* fix test
2021-06-19 15:50:52 -04:00
water111
d26de26d21
[decompiler] Small bitfield fixes ( #599 )
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* fix a bunch of small bitfield related things
* fix up test
* format
2021-06-16 21:11:21 -04:00
water111
92afd62e2c
[decompiler] fix missing casts issue ( #573 )
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* fix casts issue
* fix bug
* one last small fix
2021-06-09 21:35:13 -04:00
water111
5b24e43143
Change syntax for boxed array to support different length and allocated-length ( #568 )
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* change syntax for boxed array
* fix test and make the flava thing kind of work
2021-06-07 20:22:06 -04:00
water111
a572587a0e
add types ( #559 )
2021-06-05 16:58:32 -04:00
water111
c95e501cec
handle zero case in enum comparison ( #484 )
2021-05-14 20:12:59 -04:00
water111
d9f9d36f37
[OpenGOAL] make multiplication/divsion like GOAL and support in decompiler ( #483 )
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* support in compiler
* multiplication in the decompiler
* update divisions
2021-05-14 18:43:12 -04:00
water111
129ab54fd4
[decompiler] clean up if/when/cond and recognize define-perm ( #472 )
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* clean up if and when and cond decisions
* recognize define perm
2021-05-12 19:46:17 -04:00
Tyler Wilding
2a315419de
tests: Automate the offline reference tests better ( #427 )
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* tests: Move all files to new directories
* scripts: Update decomp scripts
* tests: Remove hard-coded list for offline tests
* linting
2021-05-09 17:03:58 -04:00