water111
c9fc4f0bf9
[graphics] eyes ( #1169 )
...
* first draft eye renderer
* working
* working
2022-02-15 19:37:51 -05:00
Tyler Wilding
bf11ef3934
decomp: eye ( #778 )
...
* decomp: `eye` close just need a pile of casts for the rendering code
* stash
* decomp: `eye` mostly cleaned up, xmm reg issue with `pextlb`
* waitin
* update ref tests and gsrc
* update reference tests
2022-02-12 22:39:25 -05:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
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* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
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* clean up
* fix test
2021-06-19 15:50:52 -04:00
water111
92afd62e2c
[decompiler] fix missing casts issue ( #573 )
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* fix casts issue
* fix bug
* one last small fix
2021-06-09 21:35:13 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
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* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
Tyler Wilding
c910a22c1b
decomp: a bunch of files ( #532 )
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* decomp: `eye-h`
* decomp: `projectile-h`
* decomp: `sky-utils`
* decomp: decompile `water-h` and add `smush-control-h` to ref tests
* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00