Commit Graph

27 Commits

Author SHA1 Message Date
ManDude 66e395d547 [decompiler] detect seek! and seekl! macros (#1317)
* detect `seek!` and `seekl!`

* fancy struct instead of pair mess

* fixes

* i think this was wrong?

* update refs

* update source

* More logical branching

* even better branching
2022-04-18 15:01:44 -04:00
water111 be74613332 cleanup and bug fix (#1161)
* cleanup and bug fix

* crashing

* fix crash bug

* fix tests
2022-02-13 13:03:30 -05:00
ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00
Tyler Wilding b95be06fef decomp: mostly finish ogreboss (#1024)
* decomp: partially done `ogreboss`

* decomp: finish `ogreboss`

* update

* fix `ogreboss` and `viewer`

* update ref tests

* update ogreboss
2022-01-15 20:33:11 -05:00
ManDude 27bb6c6384 [decompiler] decompile particle defs using specialized macros (#1077)
* [decompiler] `defpart` and `defpartgroup`

* support sounds in part defs natively

* make `meters_to_string`

* update refs

* clang

* make macros in pair only work inside `(unquote ...`

* update source

* update finish

* fix
2022-01-15 20:01:38 -05:00
water111 c3b6e7eb7e some cleanup and docs on collide-touch and the tie extractor (#1074)
* some cleanup and docs on collide-touch and the tie extractor

* temp

* more updates

* update ref tests

* type fix

* rest of collide shape

* another set of updates
2022-01-12 10:47:17 -05:00
water111 a96396e140 [collision] add notes on -h files, add some enums (#1068)
* temp

* add enums
2022-01-08 20:57:57 -05:00
water111 691c33f8d9 [goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
* update ref after pretty printer changes

* another try
2022-01-08 15:09:00 -05:00
Tyler Wilding c6f0c5cd29 decomp: merge all s6-* remappings and finish training-obs | villagep-obs | lavatube-obs | rolling-robber | snow-obs (#1018)
* decompiler: merge all `s6-*` usages

* decomp: finish `training-obs`

* decomp: finish `rolling-robber`

* decomp: finish `villagep-obs`

* decomp: finish `lavatube-obs`

* skip function in `lavatube-obs` over #1029

* closes #1029

* kick nasm

* merge s6 and sp in variable naming pass

* revert my fix

* fix mistakes and a bad method signature

Co-authored-by: water111 <awaterford111445@gmail.com>
2021-12-28 23:16:42 -05:00
ManDude c245f37feb [decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
water111 dbc266c00b New Pretty Printer (#994)
* begin work on improved pretty printer

* update ref

* finish pretty printer

* force line break for defstate
2021-12-04 16:06:01 -05:00
Tyler Wilding 111af1ec19 decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick`

* decomp: got a lot of `target` done

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: finish `target` mostly

* decomp: finish `water`

* decomp: finished `robotboss-weapon`

* decomp: finish `robotboss-misc`

* decomp: finish the majority of `robotboss`

* blocked: `racer` has an issue around entering a state

* blocked: `target-racer` done mostly, but NYI case in one function

* blocked: `racer-states` mostly finished, but bitfield issue

* blocked: `billy` on state decomping

* blocked: `bully` on state decomping

* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs

* blocked: `rolling-robber` finished but `s6-1` issue

* blocked: `ogreboss` uint64's for types cant label load em!

* blocked: `mother-spider` state decompilation

* half-done `target-flut`

* blocked: `target-flut` some sort of new bitfield state

* some improvements in `racer-states` with my new-found knowledge

* progress: started on `target-death`

* blocked: `target-death` handle casts

* decomp: finish `collide-reaction-racer`

* blocked: `target-handler` handler forced to return `none`

* decomp: 99% of `target2` finished

* decomp: finish `target2`

* gsrc: update

* update post merge

* address feedback

* scripts: add script to detect decomp issues

* fix wide-spread `collide-shape` method missing arg

* some small things i changed from master

* address feedback

* fix typeconsistency issue
2021-11-24 00:33:10 -05:00
Tyler Wilding d1f16b34ff decomp: another batch of easy files (#823)
* decomp: finish `sharkey`

* decomp: finish `lurkercrab`

* decomp: finish `lurkerpuppy`

* decomp: finish `assistant-citadel`

* decomp: finish `static-screen`

* decomp: finish `robotboss-h`

* decomp: finish `final-door`

* decomp: finish `aphid`

* addressed review
2021-09-06 15:34:31 -04:00
Tyler Wilding 42f7a675b2 decomp: a few files that were done except for sp-launch-group (#802)
* decomp: dark-eco-pool blocked by sparticle-launch-group label

* decomp: finalize `dark-eco-pool`

* decomp: mostly finish `beach-rocks` waiting for sparticle label supp

* decomp: almost done `beach-rocks` but potential new handle case

* decomp: finish `beach-rocks`

* decomp: finish `assistant`

* decomp: finish `miners`
2021-09-01 11:20:05 -04:00
Tyler Wilding 991a438927 decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
water111 11e11d2c04 [decompiler] Several small fixes (#775)
* fix assorted bugs

* stricter return types

* only look for functions in code files
2021-08-19 20:35:12 -04:00
water111 97ab6a4e12 add support for non virtual states (#764)
* add support for non virtual states

* typecheck go

* start on virtual states

* more support for virtual states

* offline passes

* fix tests

* use behavior shortcut instead of lambda

* final cleanup of virtual go

* unused var warnings and fix inconsistent enum decompile order on win vs linux

* fix thread safety bug with goal symbol table and vif1 interrupt handler

* fix type mistake
2021-08-17 20:54:03 -04:00
Tyler Wilding f29e9cb8ce decomp: finish mud 2021-08-08 16:07:21 -04:00
Tyler Wilding 20196852f5 decomp: finallize water-anim 2021-08-07 16:15:41 -04:00
ManDude 03ffb97176 define every skeleton-group, name every inherited virtual state (#712)
* define every skeleton-group, name every inherited virtual state

* typo!
2021-07-23 20:38:05 -04:00
water111 0a9cc68a27 [decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
ManDude 1af0f4a1a7 [decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111 a6d5c4eda3 [decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111 06ae38d464 [decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up

* fix test
2021-06-19 15:50:52 -04:00
water111 409c1f5a7d [Decompiler] WIP new type analysis tools (#601)
* add multi-lookup

* use multi-lookup
2021-06-17 21:50:36 -04:00
water111 92afd62e2c [decompiler] fix missing casts issue (#573)
* fix casts issue

* fix bug

* one last small fix
2021-06-09 21:35:13 -04:00
Tyler Wilding c910a22c1b decomp: a bunch of files (#532)
* decomp: `eye-h`

* decomp: `projectile-h`

* decomp: `sky-utils`

* decomp: decompile `water-h` and add `smush-control-h` to ref tests

* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00