ManDude
66e395d547
[decompiler] detect seek! and seekl! macros ( #1317 )
...
* detect `seek!` and `seekl!`
* fancy struct instead of pair mess
* fixes
* i think this was wrong?
* update refs
* update source
* More logical branching
* even better branching
2022-04-18 15:01:44 -04:00
ManDude
42806d504f
[game] HUD/sprite fixes for widescreen + a few other things ( #1203 )
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* mood palette debugging
* fix HUD sprites (most of them)
* racer hud fixes
* automtic widescreen adjust for racer and power hud (crappy)
* add money starburst toggle!
* cheat codes (SECRET!!!)
* fix tests
* fix error
* fix tests
* always for 16x9 for cutscenes
* better lod hacks
* full alphabet
* fog hack for less ugliness + particle density hack
2022-02-27 16:44:43 -05:00
water111
be74613332
cleanup and bug fix ( #1161 )
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* cleanup and bug fix
* crashing
* fix crash bug
* fix tests
2022-02-13 13:03:30 -05:00
ManDude
24578b64b9
proper support for hardcoded "time" types ( #1141 )
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* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
2022-02-12 12:26:19 -05:00
water111
e84b5a2346
[collision] implement most of background collision, spawn target! ( #1076 )
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* fill collide cache with bounding box working
* yprobe fully working for background at least
* target
* final cleanup, add a bit more foreground mesh stuff that is untested
* warnings, merge issues
* tests
* revert debug changes, format'
* rendering perf
2022-01-15 16:52:47 -05:00
water111
c3b6e7eb7e
some cleanup and docs on collide-touch and the tie extractor ( #1074 )
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* some cleanup and docs on collide-touch and the tie extractor
* temp
* more updates
* update ref tests
* type fix
* rest of collide shape
* another set of updates
2022-01-12 10:47:17 -05:00
water111
a96396e140
[collision] add notes on -h files, add some enums ( #1068 )
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* temp
* add enums
2022-01-08 20:57:57 -05:00
water111
691c33f8d9
[goos] fix pretty printer bugs, update ref after pretty printer changes ( #1063 )
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* update ref after pretty printer changes
* another try
2022-01-08 15:09:00 -05:00
Tyler Wilding
221e33c5d1
decomp: finish pelican | double-lurker | rolling-race-ring ( #1020 )
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* decomp: finish `pelican`
* decomp: finish `double-lurker`
* decomp: finish `rolling-race-ring`
* decomp: update draw-status related code
* fix mistakes
2021-12-28 19:14:50 -05:00