ManDude
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0cdeed9be7
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minor windows fixes (#1311)
* [pp2] put `define` dest on a single line
* update source!
* Update type_analysis.cpp
* update old credits & racer code
* change clang-cl args (REALLY force avx)
* Update credits_REF.gc
* comment small unused code
* add timer to decompiler
* fix unnecessary copy-constructors (no speed increase)
* fixes
* Update expression_build.cpp
* wtf is this thing anyway
* im bored.
* clang
* fix!
* Revert "fix!"
This reverts commit 5b1ce6c718.
* Revert "clang"
This reverts commit 5e67d9ccd1.
* Revert "im bored."
This reverts commit 070e957ce8.
* Revert "Update expression_build.cpp"
This reverts commit b94d092fc5.
* Revert "fixes"
This reverts commit f3d871f60a.
* Revert "fix unnecessary copy-constructors (no speed increase)"
This reverts commit 9100725802.
* Keep the random inoffensive changes
* Revert "Update type_analysis.cpp"
This reverts commit d2456a5c75.
* Update type_analysis.cpp
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2022-04-17 21:11:09 -04:00 |
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ManDude
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71f08fbd8c
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janim-status enum (#1190)
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2022-02-20 16:05:20 -05:00 |
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water111
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be74613332
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cleanup and bug fix (#1161)
* cleanup and bug fix
* crashing
* fix crash bug
* fix tests
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2022-02-13 13:03:30 -05:00 |
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ManDude
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24578b64b9
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proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
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2022-02-12 12:26:19 -05:00 |
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Tyler Wilding
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ad2278713c
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Do a pass through the remaining files that had issues - add them to ref tests (#1145)
* tests: add `ropebridge`
* tests: add `snow-bunny` to tests
* tests: add `ice-cube`
* tests: can't add `village3-obs` as we dont handle per-file state skipping well
* tests: add `collide-mesh`
* scripts: cleanup Taskfile somemore
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2022-02-08 20:23:06 -05:00 |
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