ManDude
24578b64b9
proper support for hardcoded "time" types ( #1141 )
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* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
2022-02-12 12:26:19 -05:00
ManDude
eb53f410e5
test game actors and fix up/disable broken ones ( #1103 )
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* test village1, beach, jungle actors
* fix jungle actors
* more anims and fixes
* Update launch.vs.json
* fix bad `robotboss` decomp
* fix `robotboss`
* Update robotboss.gc
* fix `mother-spider-proj`
* fix detach (windows)
* update refs
* village2 spools
* type fixes + a few more spols + add append/not-append to goos
* fix beach, misty, village1, village3, lavatube
* fix snow entities
* fix `target-flut`
* update refs
* forgot one
* fail
* sound fixes
* fix test
* complain if `heap-base` is bad
* correct `add-spheres!` decomp errors
* fix citadel
* fix target `change-state` handler
* fix `final-door` state
* fix `target-flut-falling`
* fix deftypes
* oopsie
* move heap memory display behind a toggle and make it fancy
* Update gstate.gc
2022-01-27 19:33:34 -05:00
water111
c3b6e7eb7e
some cleanup and docs on collide-touch and the tie extractor ( #1074 )
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* some cleanup and docs on collide-touch and the tie extractor
* temp
* more updates
* update ref tests
* type fix
* rest of collide shape
* another set of updates
2022-01-12 10:47:17 -05:00
water111
dbc266c00b
New Pretty Printer ( #994 )
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* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
2021-12-04 16:06:01 -05:00
ManDude
25b0e1be7d
[decomp] collectables + works ingame! ( #971 )
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* decomp: `collectables`
* fix types
* `powerups` and fixes
* fixes
* Merge branch 'pr/929' into d/temp/collectables
* fix collide stuff
* update things...
* update
* update
* temp bump global heap mem
* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables
* dumb mistakes :)
* stub out broken process-drawable stuff
* update refs
* add `:no-inspect` key and save some memory & remove birth logs
* Update kmachine.h
* clang
* add citadel
* fix no-inspect key
* fix tests!!
* fix stupid mistake in `collide-shape-prim-sphere` alloc
* comment annoying print
* feedback
* fix edge-case probably
* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
water111
993f348c93
[decomp] recognize most cases send-event macro ( #906 )
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* recognize send-event macro
* missing forward def
* resolve merge conflicts
2021-10-16 15:12:01 -04:00
ManDude
caac740aff
[decomp] fisher and FIN.DGO (finalboss) level ( #899 )
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* decomp `fisher`, `robotboss`, `light-eco`, `green-eco-lurker`, `sage-finalboss`, `robotboss-weapon`, `robotboss-misc`
* fixes
* add files
* add `:states` list to `deftype` and fix files
* test state forward decl's on a few more types
* also the refs
* add light-eco
* whatever
2021-10-16 14:06:33 -04:00
Tyler Wilding
4ff2130d55
decomp: decompile almost all the platform related files ( #812 )
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* deocmp: `plat` finished, `baseplat` started
* decomp: finish `baseplat`
* decomp: finish `plat-button`
* decomp: finish `plat-eco`
* decomp: finish `citb-drop-plat-CIT`
* decomp: finish `cit-drop-plat-L1`
* decomp: finish `plat-flip`
* decomp: added a bunch of label defs
* decomp: `plat-button` ref test added
* stash
* decomp: finish `baseplat`
* decomp: finish `plat`
* decomp: finish `plat-button`
* tests: fix offline-test to handle multi-DGO files better
* decomp: finish `citb-drop-plat-CIT`
* decomp: finish `plat-flip`
* decomp: finish `wedge-plats`
* tools: fix memory analyzer, skip invalid type
* decomp: finish `wall-plat`
* fix ordering
* fix some casting issues
* cleanup after conflict resolution
* address reviews
2021-09-06 21:10:19 -04:00
Tyler Wilding
7c25b721f1
decomp: easy batch number 2 ( #824 )
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* decomp: finish `jungle-elevator`
* decomp: finish `bouncer`
* decomp: finish `hopper`
* decomp: finish `junglefish`
* decomp: finish `blocking-plane`
* decomp: finish `sidekick-human`
* decomp: finish `assistant-firecanyon`
* decomp: finish `sage-bluehut`
* decomp: finish `flutflut-bluehut`
* fix arg type
2021-09-06 14:29:06 -04:00