water111
be74613332
cleanup and bug fix ( #1161 )
...
* cleanup and bug fix
* crashing
* fix crash bug
* fix tests
2022-02-13 13:03:30 -05:00
ManDude
24578b64b9
proper support for hardcoded "time" types ( #1141 )
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* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
2022-02-12 12:26:19 -05:00
Tyler Wilding
b95be06fef
decomp: mostly finish ogreboss ( #1024 )
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* decomp: partially done `ogreboss`
* decomp: finish `ogreboss`
* update
* fix `ogreboss` and `viewer`
* update ref tests
* update ogreboss
2022-01-15 20:33:11 -05:00
ManDude
27bb6c6384
[decompiler] decompile particle defs using specialized macros ( #1077 )
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* [decompiler] `defpart` and `defpartgroup`
* support sounds in part defs natively
* make `meters_to_string`
* update refs
* clang
* make macros in pair only work inside `(unquote ...`
* update source
* update finish
* fix
2022-01-15 20:01:38 -05:00
water111
691c33f8d9
[goos] fix pretty printer bugs, update ref after pretty printer changes ( #1063 )
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* update ref after pretty printer changes
* another try
2022-01-08 15:09:00 -05:00
Tyler Wilding
221e33c5d1
decomp: finish pelican | double-lurker | rolling-race-ring ( #1020 )
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* decomp: finish `pelican`
* decomp: finish `double-lurker`
* decomp: finish `rolling-race-ring`
* decomp: update draw-status related code
* fix mistakes
2021-12-28 19:14:50 -05:00